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TEST Troll Test

obs

  • RaceTroll
  • ClassesMonk 14Fighter 16Northern Templar 10
  • Level40
  • AlignmentLawful Evil

Statistics

  • 36STR
  • 14DEX
  • 14CON
  • 9INT
  • 14WIS
  • 9CHA
  • 70AC
  • 892HP
  • 28BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Tumble40
  • Discipline16
  • Concentration5
  • Lore5

Feats 65

  • Alertness L1
  • Armor Proficiency (heavy) L9
  • Armor Proficiency (light) L9
  • Armor Proficiency (medium) L9
  • Armor Skin L21
  • Associates Control L1
  • Blind-Fight L9
  • Cleave L1
  • Cloud of Snow L15
  • Collectibles Menu L1
  • Crystal of Pure Ice L13
  • Darkvision L1
  • Deflect Arrows L2
  • Destroy the Crystal L13
  • Diamond Body L23
  • Diamond Soul L24
  • Endurance of the North L20
  • Epic Character L21
  • Epic Fortitude L21
  • Epic Prowess L26
  • Epic Weapon Focus (quarterstaff) L24
  • Epic Will L39
  • Evasion L1
  • Flurry of Blows L1
  • Frost Armor I L11
  • Frost Armor II L15
  • Frost Armor III L20
  • Great Fortitude L1
  • Great Strength I L27
  • Great Strength II L28
  • Great Strength III L30
  • Great Strength IV L30
  • Great Strength IX L36
  • Great Strength V L32
  • Great Strength VI L33
  • Great Strength VII L34
  • Great Strength VIII L36
  • Great Strength X L38
  • Improved Critical (quarterstaff) L10
  • Improved Evasion L21
  • Improved Knockdown L6
  • Improved Unarmed Strike L1
  • Iron Will L9
  • Ki Strike +1 L22
  • Ki Strike +2 L39
  • Knockdown L6
  • Large Stature L1
  • Lightning Reflexes L12
  • Luck of Heroes L1
  • Monk AC Bonus L1
  • Monk Speed L3
  • Player Menu L1
  • Purity of Body L5
  • Resist Acid Energy L18
  • Resist Fire Energy L15
  • Shield Proficiency L9
  • Still Mind L3
  • Stunning Fist L1
  • Toughness L6
  • Weapon Focus (quarterstaff) L3
  • Weapon Proficiency (martial) L9
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L9
  • Weapon Specialization (unarmed strike) L22
  • Wholeness of Body L7

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Ability Bonus Wisdom +6
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
  • Right Hand Quarterstaff
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Divine 1d10 Damage
    • Damage Bonus Magical 1d10 Damage
    • Damage Bonus Positive Energy 1d10 Damage
    • Enhancement Bonus +6
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Slashing Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Haste
    • Regeneration +4
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Strength +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
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Last played 2026-08-04