
Statistics
- 36STR
- 14DEX
- 14CON
- 9INT
- 14WIS
- 9CHA
- 70AC
- 892HP
- 28BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Tumble40
- Discipline16
- Concentration5
- Lore5
Feats 65
- Alertness L1
- Armor Proficiency (heavy) L9
- Armor Proficiency (light) L9
- Armor Proficiency (medium) L9
- Armor Skin L21
- Associates Control L1
- Blind-Fight L9
- Cleave L1
- Cloud of Snow L15
- Collectibles Menu L1
- Crystal of Pure Ice L13
- Darkvision L1
- Deflect Arrows L2
- Destroy the Crystal L13
- Diamond Body L23
- Diamond Soul L24
- Endurance of the North L20
- Epic Character L21
- Epic Fortitude L21
- Epic Prowess L26
- Epic Weapon Focus (quarterstaff) L24
- Epic Will L39
- Evasion L1
- Flurry of Blows L1
- Frost Armor I L11
- Frost Armor II L15
- Frost Armor III L20
- Great Fortitude L1
- Great Strength I L27
- Great Strength II L28
- Great Strength III L30
- Great Strength IV L30
- Great Strength IX L36
- Great Strength V L32
- Great Strength VI L33
- Great Strength VII L34
- Great Strength VIII L36
- Great Strength X L38
- Improved Critical (quarterstaff) L10
- Improved Evasion L21
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Iron Will L9
- Ki Strike +1 L22
- Ki Strike +2 L39
- Knockdown L6
- Large Stature L1
- Lightning Reflexes L12
- Luck of Heroes L1
- Monk AC Bonus L1
- Monk Speed L3
- Player Menu L1
- Purity of Body L5
- Resist Acid Energy L18
- Resist Fire Energy L15
- Shield Proficiency L9
- Still Mind L3
- Stunning Fist L1
- Toughness L6
- Weapon Focus (quarterstaff) L3
- Weapon Proficiency (martial) L9
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L9
- Weapon Specialization (unarmed strike) L22
- Wholeness of Body L7
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Wisdom +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
Right Hand Quarterstaff- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d10 Damage
- Damage Bonus Magical 1d10 Damage
- Damage Bonus Positive Energy 1d10 Damage
- Enhancement Bonus +6
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
Export sheet (text)
Last played 2026-08-04