
Statistics
- 32STR
- 8DEX
- 14CON
- 15INT
- 8WIS
- 8CHA
- 74AC
- 936HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Pick Pocket23
- Use Magic Device23
- Tumble20
- Lore8
Feats 55
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L24
- Associates Control L1
- Bard Song L5
- Bardic Knowledge L5
- Blind-Fight L1
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Draconic Armor L6
- Dragon Abilities L7
- Dragon Breath L8
- Epic Character L21
- Epic Damage Reduction I L32
- Epic Damage Reduction II L36
- Epic Damage Reduction III L40
- Epic Fortitude L24
- Epic Prowess L28
- Epic Red Dragon Disciple L21
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (bastard sword) L21
- Epic Will L27
- Expertise L18
- Great Cleave L6
- Great Fortitude L1
- Great Strength I L30
- Great Strength II L33
- Great Strength III L36
- Great Strength IV L39
- Ground Stomp L10
- Hardiness vs. Poisons L1
- Hit Die Increase (d10) L11
- Hit Die Increase (d6) L6
- Hit Die Increase (d8) L9
- Immunity To Sleep L15
- Immunity to Fire L15
- Immunity to Paralysis L15
- Improved Critical (bastard sword) L17
- Iron Will L9
- Large Stature L1
- Lightning Reflexes L12
- Luck of Heroes L1
- Mounted Combat L19
- Player Menu L1
- Power Attack L1
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Toughness L15
- Weapon Focus (bastard sword) L3
- Weapon Proficiency (exotic) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (bastard sword) L4
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Chest Nordock Craft Resillient Heavy Armor- AC Bonus +6
- Base Item Weight Reduction 80% of Weight
- Damage Reduction +7 Soak 15 Damage
- Light Bright (20m) White
- Regeneration +2
- Skill Bonus Discipline +10
- Saving Throw Bonus Universal +3
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +4
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Will +2
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +3
- Saving Throw Bonus: Specific Will +5
Right Hand Spada Draconica- Bonus Feat Sneak Attack (+1d6)
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Enhancement Bonus +7
- Keen
- On Hit Valdamir's Bane (deals 2d6 Pure Damage per second to all targets in the area of effect) Level 2 5%
- Use Limitation: Alignment Group Chaotic
- Visual Effect Absorb, Purple
Left Hand Scudo Draconico- AC Bonus +6
- Base Item Weight Reduction 80% of Weight
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Specific Spell Bigby's Interposing Hand
- Regeneration +2
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Wisdom +4
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Cold Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Regeneration +2
- Immunity: Damage Type Sonic 20%
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Intelligence +6
Export sheet (text)
Last played 2026-02-20