
Biography
A Goblin (alt. spellings: gobbelin, gobblin, goblyn, gobling, gobelin) is a mischievous, and usually very unpleasant, vengeful, and greedy creature whose primary purpose is to cause trouble to humankind; this is the most common type according to European folklore.
There is a smaller population of Goblins, however, that possess a kinder, or more neutral temperament. Regardless of the type, though, all Goblins are rumored to hold various kinds of special abilities, often magical in nature. Some Goblins possess more fairy-like powers, similar to those of a witch or warlock; other types of Goblin have more demonic abilities, only using their magic to do harm.
Many people associate the Goblin with trolls, as they have an undesirable appearance and arent the most benevolent creatures. However, unlike trolls who are said to reside under bridges and in forests, the Goblin typically makes a home for itself in the mountains, just waiting for an opportunity (usually deep into the night) to snatch highly valued items such as gold and jewelry.
There is a smaller population of Goblins, however, that possess a kinder, or more neutral temperament. Regardless of the type, though, all Goblins are rumored to hold various kinds of special abilities, often magical in nature. Some Goblins possess more fairy-like powers, similar to those of a witch or warlock; other types of Goblin have more demonic abilities, only using their magic to do harm.
Many people associate the Goblin with trolls, as they have an undesirable appearance and arent the most benevolent creatures. However, unlike trolls who are said to reside under bridges and in forests, the Goblin typically makes a home for itself in the mountains, just waiting for an opportunity (usually deep into the night) to snatch highly valued items such as gold and jewelry.
Statistics
- 25STR
- 15DEX
- 12CON
- 8INT
- 8WIS
- 14CHA
- 51AC
- 577HP
- 27BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Intimidate33
- Tumble29
- Use Magic Device20
- Hide5
Feats 56
- Ambidexterity L21
- Armor Proficiency (heavy) L15
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Barbarian Fast Movement L1
- Barbarian Rage (1x per day) L1
- Barbarian Rage (2x per day) L4
- Barbarian Rage (3x per day) L8
- Barbarian Rage (4x per day) L12
- Cleave L6
- Collectibles Menu L1
- Damage Reduction 1 L11
- Damage Reduction 2 L14
- Damage Reduction 3 L21
- Damage Reduction 4 L31
- Dark Blessing L16
- Divine Shield L18
- Epic Barbarian L32
- Epic Character L21
- Epic Weapon Focus (kukri) L27
- Evasion L24
- Great Cleave L12
- Great Strength I L33
- Greater Rage L31
- Greater Rage (4x per day) L19
- Greater Rage (5x per day) L20
- Improved Critical (kukri) L9
- Improved Two-Weapon Fighting L24
- Overwhelming Critical (kukri) L30
- Player Menu L1
- Power Attack L3
- Quick To Master L1
- Shield Proficiency L1
- Smite Good L16
- Sneak Attack (+1d6) L23
- Sneak Attack (+2d6) L25
- Sneak Attack (+3d6) L27
- Sneak Attack (+4d6) L29
- Sneak Attack, Blackguard (+1d6) L18
- Toughness L9
- Turn Undead L17
- Two-Weapon Fighting L1
- Uncanny Dodge I L2
- Uncanny Dodge II L5
- Uncanny Dodge III L10
- Uncanny Dodge IV L13
- Uncanny Dodge V L20
- Uncanny Dodge VI+ L30
- Use Poison L15
- Weapon Focus (kukri) L15
- Weapon Proficiency (Barbarian) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L23
- Weapon Proficiency (simple) L1
Equipment
Head Nordock Craft Dodge Helmet- Ability Bonus Constitution +4
- Ability Bonus Strength +2
- AC Bonus +6
- Haste
- Skill Bonus Discipline +10
- Skill Bonus Spot +10
Chest Nordock Craft Resillient Heavy Armor- AC Bonus +6
- Base Item Weight Reduction 80% of Weight
- Damage Reduction +7 Soak 15 Damage
- Light Bright (20m) White
- Regeneration +2
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +10
Boots Boots of the Sun Soul +5- Ability Bonus Dexterity +3
- AC Bonus +5
- Use Limitation: Class Monk
Arms Nordock Craft Holy Bracers- Ability Bonus Charisma +4
- Ability Bonus Constitution +2
- Ability Bonus Wisdom +2
- Bonus Spell Slot of Level Cleric Level 7
- Bonus Spell Slot of Level Cleric Level 8
- Bonus Spell Slot of Level Cleric Level 9
- Bonus Spell Slot of Level Druid Level 7
- Bonus Spell Slot of Level Druid Level 8
- Bonus Spell Slot of Level Druid Level 9
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Paladin Level 3
- Bonus Spell Slot of Level Paladin Level 4
- Use Limitation: Class Blackguard
- Use Limitation: Class Cleric
- Use Limitation: Class Divine Champion
- Use Limitation: Class Druid
- Use Limitation: Class Paladin
Right Hand Nordock Craft Kukri- Damage Bonus Piercing 1d8 Damage
- Damage Bonus Positive Energy 1d6 Damage
- Enhancement Bonus +6
- Keen
- Massive Criticals 1d8 Damage
- Visual Effect Holy
Left Hand Nordock Craft Kukri- Damage Bonus Piercing 1d8 Damage
- Damage Bonus Positive Energy 1d6 Damage
- Enhancement Bonus +6
- Keen
- Massive Criticals 1d8 Damage
- Visual Effect Holy
Cloak Nordock Craft Holy Cloak- Ability Bonus Charisma +4
- Ability Bonus Constitution +2
- Ability Bonus Dexterity +2
- Ability Bonus Wisdom +4
- Regeneration +2
- Saving Throw Bonus Universal +2
Left Ring Nordock Craft Swift Ring- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- Ability Bonus Wisdom +4
- Regeneration +2
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Arcane Archer
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
Right Ring Ring of Dark Power- Ability Bonus Constitution +2
- Damage Resistance Cold Resist 15 / -
- Damage Resistance Electrical Resist 15 / -
- Damage Resistance Fire Resist 15 / -
- Regeneration +2
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +2
Belt Greater Belt of Guiding Light- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Light Normal (15m) Purple
- Skill Bonus Listen +4
- Skill Bonus Lore +4
- Skill Bonus Search +4
- Skill Bonus Spot +4
Export sheet (text)
Last played 2026-08-04