
Feye Honeymead
- RacePixie
- ClassesRogue 7Fighter 6Weapon Master 18
- Level31
- AlignmentLawful Neutral
Biography
Feye Honeymead's first memories are not of elven halls or forest groves, but of laughter that tinkled like windchimes and lights that shimmered in the moonlit air. She was found as an infant, swaddled in a basket of reeds near a mushroom ring, by a mischievous band of pixies. Though most of their kind would have played pranks upon the helpless child, these pixies chose instead to raise her as their own, weaving her into their tiny, glittering society.
From them she learned cunning before she learned courtesy. They taught her how to step without sound, how to vanish behind a leaf's shadow, and how rules-even among the wild fey-were to be respected if the community was to thrive. Though the pixies delighted in trickery, they bound themselves by strict codes of fairness and balance, and so too did Feye. To her, law is not written in dusty tomes, but in unspoken pacts and agreements, every prank, every game, every skirmish played out by a shared set of rules.
As she grew, Feye's size and strength soon outstripped her adoptive family. Unable to stay forever among the diminutive folk, she wandered into the wider world carrying their lessons. Mortal society, she discovered, was both fascinating and frustrating-its laws rigid, but its enforcers corrupt; its cities bustling, but often cruel. She resolved to be a creature of balance within it: not a bringer of chaos, nor a servant of lofty ideals, but one who ensured that rules were honored and debts were paid.
Her skills, silent steps, quick strikes, and a sharp eye for hidden dangers made her both a cunning rogue and a disciplined fighter. She thrives in the shadows but fights with an honor that surprises those who mistake her for a simple cutpurse.
Feye carries the surname Honeymead, given by her pixie kin for her fondness of sweet nectar and her warm laughter when among those she trusts. It belies her sharp edges, but she treasures it as a reminder that though she walks among mortals, she will always be a child of the Fey.
Her story now leads her to the land of Nordock where she tries to find her way among humans and other races with which she is unfamiliar with, seeking purpose, allies, and perhaps even a place to finally call home.
From them she learned cunning before she learned courtesy. They taught her how to step without sound, how to vanish behind a leaf's shadow, and how rules-even among the wild fey-were to be respected if the community was to thrive. Though the pixies delighted in trickery, they bound themselves by strict codes of fairness and balance, and so too did Feye. To her, law is not written in dusty tomes, but in unspoken pacts and agreements, every prank, every game, every skirmish played out by a shared set of rules.
As she grew, Feye's size and strength soon outstripped her adoptive family. Unable to stay forever among the diminutive folk, she wandered into the wider world carrying their lessons. Mortal society, she discovered, was both fascinating and frustrating-its laws rigid, but its enforcers corrupt; its cities bustling, but often cruel. She resolved to be a creature of balance within it: not a bringer of chaos, nor a servant of lofty ideals, but one who ensured that rules were honored and debts were paid.
Her skills, silent steps, quick strikes, and a sharp eye for hidden dangers made her both a cunning rogue and a disciplined fighter. She thrives in the shadows but fights with an honor that surprises those who mistake her for a simple cutpurse.
Feye carries the surname Honeymead, given by her pixie kin for her fondness of sweet nectar and her warm laughter when among those she trusts. It belies her sharp edges, but she treasures it as a reminder that though she walks among mortals, she will always be a child of the Fey.
Her story now leads her to the land of Nordock where she tries to find her way among humans and other races with which she is unfamiliar with, seeking purpose, allies, and perhaps even a place to finally call home.
Statistics
- 8STR
- 29DEX
- 16CON
- 12INT
- 8WIS
- 8CHA
- 49AC
- 468HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Intimidate4
Feats 47
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L2
- Armor Skin L26
- Associates Control L1
- Blind-Fight L9
- Called Shot L18
- Collectibles Menu L1
- Darkvision L1
- Dodge L1
- Epic Character L21
- Epic Superior Weapon Focus L23
- Epic Weapon Focus (rapier) L23
- Epic Weapon Master L21
- Evasion L7
- Expertise L1
- Fly L1
- Great Dexterity I L21
- Great Dexterity II L24
- Great Dexterity III L27
- Great Dexterity IV L30
- Improved Critical (rapier) L12
- Improved Expertise L3
- Increased Multiplier L13
- Ki Critical L15
- Ki Damage L8
- Mobility L3
- Player Menu L1
- Shield Proficiency L2
- Small Stature L1
- Sneak Attack (+1d6) L1
- Sneak Attack (+2d6) L17
- Sneak Attack (+3d6) L29
- Sneak Attack (+4d6) L31
- Spring Attack L5
- Superior Weapon Focus L13
- Toughness L15
- Uncanny Dodge I L17
- Uncanny Dodge II L30
- Weapon Finesse L1
- Weapon Focus (rapier) L2
- Weapon Proficiency (martial) L2
- Weapon Proficiency (rogue) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (rapier) L9
- Weapon of Choice (rapier) L8
- Whirlwind Attack L6
Equipment
Head Crafted Mithral Coif- AC Bonus +6
- Ability Bonus Dexterity +5
- Regeneration +2
- Skill Bonus Discipline +8
- Skill Bonus Concentration +8
- Skill Bonus Listen +8
- Haste
- Light Bright (20m)
Boots Crafted Gold Boots- AC Bonus +5
- Haste
- Ability Bonus Constitution +5
- Skill Bonus Discipline +4
- Saving Throw Bonus Universal +2
Cloak Crafted Gold Thin Cloak- AC Bonus +6
- Skill Bonus Hide +14
- Skill Bonus Move Silently +14
- Ability Bonus Dexterity +5
- Ability Bonus Constitution +2
- Saving Throw Bonus: Specific Reflex +4
Amulet Crafted Mithral Topaz Amulet- AC Bonus +6
- Ability Bonus Strength +5
- Skill Bonus Discipline +8
Belt Crafted Gold Warding Buckle- AC Bonus +6
- Regeneration +2
- Immunity: Miscellaneous Knockdown
- Saving Throw Bonus Universal +4
Export sheet (text)
Last played 2026-08-04