
Statistics
- 32STR
- 14DEX
- 14CON
- 8INT
- 16WIS
- 8CHA
- 78AC
- 760HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Tumble43
Feats 56
- Armor Skin L30
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L6
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L2
- Diamond Body L11
- Diamond Soul L12
- Empty Body L18
- Epic Character L21
- Epic Monk L21
- Epic Prowess L30
- Epic Weapon Focus (quarterstaff) L24
- Epic Weapon Specialization (unarmed strike) L21
- Evasion L1
- Flurry of Blows L1
- Great Strength I L21
- Great Strength II L25
- Great Strength III L27
- Great Strength IV L33
- Great Strength V L35
- Great Strength VI L36
- Great Strength VII L39
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (quarterstaff) L12
- Improved Evasion L9
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Iron Will L9
- Ki Strike +1 L10
- Ki Strike +2 L13
- Ki Strike +3 L16
- Knockdown L6
- Lightning Reflexes L18
- Luck of Heroes L1
- Monk AC Bonus L1
- Monk Speed L3
- Perfect Self L20
- Player Menu L1
- Purity of Body L5
- Quivering Palm L15
- Skill Affinity (Lore) L1
- Still Mind L3
- Stonecunning L1
- Stunning Fist L1
- Toughness L15
- Way of the Bull L40
- Weapon Focus (quarterstaff) L3
- Weapon Proficiency (monk) L1
- Weapon Specialization (unarmed strike) L10
- Wholeness of Body L7
Equipment
Head Golden Circlet- Immunity: Miscellaneous Mind-Affecting Spells
- Saving Throw Bonus: Specific Will +1
- Skill Bonus Concentration +1
- Spell Resistance 10
- Regeneration +4
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Celestial Plate Greaves- Cast Spell Ground Stomp 5 Uses/Day
- Ability Bonus Constitution +6
- AC Bonus +6
- Haste
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Magical 5%
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +14
- Ability Bonus Constitution +6
- Ability Bonus Wisdom +6
Right Hand Staff of Hanged Men- Damage Bonus Divine 2d6 Damage
- Damage Bonus Negative Energy 2d10 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Negative Energy Burst Level 5
- Visual Effect Evil
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring of Major Acid Resistance- Damage Resistance Acid Resist 30 / -
- Immunity: Spells by Level Level 3 or Lower
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Strength +6
Amulet Master Kwai's Amulet- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- AC Bonus +6
- Bonus Feat Alertness
- Damage Reduction +8 Soak 5 Damage
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Spot +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Strength +6
Export sheet (text)
Last played 2026-09-20