
Statistics
- 11STR
- 10DEX
- 14CON
- 14INT
- 8WIS
- 33CHA
- 86AC
- 716HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 1,132Brought downkilled while fighting
- 210Killing blowsfinished personally
- 75Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Animal Empathy21
- Tumble17
- Hide5
Feats 61
- Animal Companion L7
- Armor Proficiency (heavy) L10
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L2
- Armor Skin L29
- Associates Control L1
- Blind-Fight L1
- Cleave L6
- Collectibles Menu L1
- Dark Blessing L11
- Darkvision L1
- Divine Might L18
- Divine Shield L15
- Divine Shield of Steel L26
- Drink Blood L1
- Dual-Wield L2
- Eldritch Blast L1
- Epic Blackguard L21
- Epic Character L21
- Epic Prowess L32
- Epic Weapon Focus (two-bladed sword) L23
- Favored Enemy: Monstrous Humanoids L6
- Favored Enemy: Undead L2
- Fly L1
- Great Charisma I L21
- Great Charisma II L24
- Great Charisma III L27
- Great Charisma IV L30
- Great Charisma V L33
- Great Charisma VI L36
- Improved Critical (two-bladed sword) L12
- Improved Sneak Attack I L35
- Improved Sneak Attack II L38
- Improved Two-Weapon Fighting L20
- Mounted Combat L39
- Pact of the Blade L1
- Player Menu L1
- Point Blank Shot L2
- Power Attack L3
- Rapid Shot L20
- Shield Proficiency L1
- Smite Good L11
- Sneak Attack, Blackguard (+1d6) L13
- Sneak Attack, Blackguard (+2d6) L16
- Sneak Attack, Blackguard (+3d6) L19
- Sneak Attack, Blackguard (+4d6) L23
- Sneak Attack, Blackguard (+5d6) L26
- Sneak Attack, Blackguard (+6d6) L29
- Sneak Attack, Blackguard (+7d6) L32
- Sneak Attack, Blackguard (+8d6) L35
- Sneak Attack, Blackguard (+9d6) L38
- Spellblade L1
- Summon Fiend L14
- Trackless Step L2
- Turn Undead L12
- Use Poison L10
- Weapon Focus (two-bladed sword) L9
- Weapon Proficiency (Ranger) L2
- Weapon Proficiency (Warlock) L1
- Weapon Proficiency (martial) L2
- Weapon Proficiency (simple) L1
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Light Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Bonus Feat Knockdown
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Dexterity +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Constitution +6
Right Hand Schizophrenia- AC Bonus +10
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Positive Energy 2d6 Damage
- Enhancement Bonus +7
- Keen
- Light Bright (20m) Purple
- Massive Criticals 2d6 Damage
- Use Limitation: Specific Alignment Chaotic Evil
- Use Limitation: Specific Alignment Lawful Good
- Visual Effect Shock, Purple
Cloak Enchanter's Veil- Ability Bonus Charisma +12
- AC Bonus +7
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Ranger Level 4
- Extend Blinding Speed (10 rounds)
- Freedom of Movement
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +5
Left Ring Flame Shard of Pyrosys- Damage Resistance Fire Resist 25 / -
- Damage Vulnerability Cold 10% Damage Vulnerability
- Immunity: Damage Type Fire 10%
- Regeneration +4
Right Ring Ring of Major Sonic Resistance- Damage Resistance Sonic Resist 30 / -
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Girdle of Radiant Valor- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
- Bonus Feat Extra Turning
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Export sheet (text)
Last played 2026-09-20