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Mill Fynolt

nathaniel111111

  • RaceHuman
  • ClassesDruid 6Shifter 10
  • Level16
  • Time played1 h 41 minsince 14 October 2026
  • AlignmentNeutral Good

Biography

Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.

Statistics

  • 10STR
  • 8DEX
  • 20CON
  • 8INT
  • 18WIS
  • 8CHA
  • 29AC
  • 256HP
  • 11BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Creatures killed

  • 96Brought downkilled while fighting
  • 96Killing blowsfinished personally
  • 20Different creatures

See the full bestiary →

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Animal Empathy19
  • Concentration19
  • Heal18
  • Lore17
  • Spellcraft1
  • Tumble1

Feats 30

  • Alertness L1
  • Animal Companion L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Associates Control L1
  • Blind-Fight L6
  • Collectibles Menu L1
  • Greater Wildshape I (wyrmling shape) L6
  • Greater Wildshape II L8
  • Greater Wildshape III L10
  • Greater Wildshape IV L15
  • Humanoid Shape L12
  • Improved Critical (unarmed strike) L15
  • Infinite Greater Wildshape I L9
  • Infinite Greater Wildshape II L12
  • Infinite Greater Wildshape III L15
  • Knockdown L3
  • Nature Sense L1
  • Player Menu L1
  • Quick To Master L1
  • Resist Electrical Energy L12
  • Resist Fire Energy L9
  • Resist Nature's Lure L4
  • Shield Proficiency L1
  • Toughness L1
  • Trackless Step L3
  • Weapon Proficiency (druid) L1
  • Wild Shape L5
  • Wild Shape (2x day) L16
  • Woodland Stride L2

Equipment

  • Head Brilliant Sewer Mask Tier 2
    • Ability Bonus Constitution +2
    • AC Bonus vs. Racial Group Troll +6
    • Damage Resistance Acid Resist 5 / -
    • Damage Resistance Electrical Resist 5 / -
    • Damage Vulnerability Fire 10% Damage Vulnerability
    • Immunity: Damage Type Acid 10%
    • Immunity: Damage Type Electrical 10%
    • Regeneration +1
  • Chest Squire's Defense
    • Ability Bonus Strength +3
    • AC Bonus +2
  • Boots Boots of Speed
    • Haste
  • Arms Gauntlets of the High Ogre Tier 2
    • Ability Bonus Constitution +2
    • Ability Bonus Strength +5
  • Right Hand The Angry Soul
    • Damage Bonus Electrical 1d6 Damage
    • Enhancement Bonus +3
    • On Hit Fear DC=14 50% / 2 Rounds
  • Left Hand Shield of the Sun
    • Cast Spell Searing Light (5) 3 Charges/Use
    • AC Bonus +3
    • Light Bright (20m) Yellow
  • Cloak Brilliant Sewer Shawl Tier 2
    • Cast Spell Energy Buffer (20) 3 Uses/Day
    • AC Bonus +5
    • Immunity: Miscellaneous Disease
    • Immunity: Miscellaneous Poison
    • Regeneration +2
  • Left Ring Ring of Invisibility
    • Cast Spell Invisibility (3) 1 Use/Day
  • Right Ring Ring of the Wood Elves
    • Spell Resistance 16
  • Amulet Periapt of Wisdom +3
    • Ability Bonus Wisdom +3
  • Belt Kossuth's Belt of Priestly Might
    • Ability Bonus Strength +3
    • AC Bonus +2
    • Use Limitation: Alignment Group Neutral
  • Bolts Bolt of Fire
    • Damage Bonus Fire 1d6 Damage
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Last played 2026-11-01