
Statistics
- 40STR
- 28DEX
- 32CON
- 10INT
- 12WIS
- 28CHA
- 53AC
- 1088HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy42
- Tumble20
- Pick Pocket15
- Hide5
- Disable Trap1
- Open Lock1
Feats 59
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L13
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L27
- Associates Control L1
- Blind-Fight L1
- Cleave L12
- Collectibles Menu L1
- Dark Blessing L14
- Darkvision L1
- Divine Might L15
- Divine Shield L18
- Energy Resistance, Fire I L29
- Energy Resistance, Fire II L32
- Energy Resistance, Fire III L35
- Energy Resistance, Fire IV L38
- Epic Character L21
- Epic Prowess L30
- Epic Shifter L21
- Epic Weapon Focus (scythe) L21
- Great Charisma I L33
- Great Charisma II L36
- Greater Spell Focus (Transmutation) L26
- Greater Wildshape I (wyrmling shape) L7
- Greater Wildshape II L9
- Greater Wildshape III L11
- Greater Wildshape IV L20
- Hardiness vs. Poisons L1
- Humanoid Shape L16
- Improved Critical (scythe) L24
- Infinite Greater Wildshape I L10
- Infinite Greater Wildshape II L16
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Nature Sense L1
- Player Menu L1
- Power Attack L9
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Focus (Animal Empathy) L1
- Smite Good L14
- Sneak Attack, Blackguard (+1d6) L18
- Spell Focus (Transmutation) L3
- Toughness L39
- Trackless Step L3
- Turn Undead L15
- Undead Shape L23
- Use Poison L13
- Weapon Focus (scythe) L6
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L13
- Weapon Proficiency (simple) L13
- Wild Shape L5
- Wild Shape (2x day) L6
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Reduction +6 Soak 15 Damage
- Immunity: Damage Type Piercing 20%
- Immunity: Damage Type Slashing 20%
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Poison
- Spell Resistance 20
- Damage Resistance Bludgeoning Resist 10 / -
- Immunity: Miscellaneous Knockdown
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Acid 5% Damage Vulnerability
- Damage Vulnerability Fire 5% Damage Vulnerability
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- On Crit Cast Spell Cure Serious Wounds Level 15
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Spiked Surface Slashing 7d6 Damage
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Bonus Feat Dodge
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Fire 10%
- Bonus Feat Sneak Attack (+2d6)
- Immunity: Damage Type Electrical 10%
- Regeneration +8
- Saving Throw Bonus: Specific Will +10
- Ability Bonus Charisma +12
- Ability Bonus Dexterity +12
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- Regeneration +20
- Skill Bonus Discipline +45
- Skill Bonus Concentration +25
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus Universal +5
- Ability Bonus Wisdom +6
- Skill Bonus Taunt +20
- AC Bonus +6
- AC Bonus +9
Right Hand Risen Lord Scythe - Bonus Feat Cleave
- Bonus Feat Whirlwind Attack
- Visual Effect Evil
- Keen
- Visual Effect Drip, Red
- On Hit Slow DC=48
- On Hit Cast Spell Flaming Weapon Properties (Fire Damage) Level 10
- Visual Effect Fire
- Regeneration: Vampiric +2
- Enhancement Bonus +20
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
Export sheet (text)
Last played 2026-08-04