
Sir Wedeweltern I
- RaceOgre Mage
- ClassesWizard 5Fighter 5Pale Master 30
- Level40
- AlignmentChaotic Evil
Statistics
- 18STR
- 8DEX
- 20CON
- 16INT
- 14WIS
- 8CHA
- 85AC
- 808HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 1,077Brought downkilled while fighting
- 1,077Killing blowsfinished personally
- 88Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Ride43
- Lore40
- Spellcraft34
- Discipline23
- Pick Pocket21
- Tumble20
- Appraise7
- Listen2
- Persuade2
- Spot2
Feats 52
- Alertness L1
- Armor Proficiency (heavy) L4
- Armor Proficiency (light) L4
- Armor Proficiency (medium) L4
- Armor Skin L24
- Associates Control L1
- Automatic Still Spell I L35
- Automatic Still Spell II L38
- Automatic Still Spell III L39
- Blind-Fight L17
- Bone Skin L7
- Collectibles Menu L1
- Combat Casting L1
- Darkvision L1
- Deathless Master Touch L16
- Deathless Mastery L16
- Deathless Vigor L11
- Epic Character L21
- Epic Damage Reduction I L21
- Epic Damage Reduction II L30
- Epic Damage Reduction III L33
- Epic Palemaster L21
- Epic Prowess L36
- Epic Spell Focus (Transmutation) L23
- Epic Spell: Epic Mage Armor L29
- Epic Spell: Epic Warding L32
- Epic Summon Fallen Angel L26
- Epic Weapon Focus (greatsword) L27
- Expertise L9
- Extend Spell L18
- Greater Spell Focus (Transmutation) L6
- Improved Combat Casting L21
- Improved Critical (greatsword) L15
- Improved Expertise L12
- Large Stature L1
- Player Menu L1
- Scribe Scroll L1
- Shield Proficiency L4
- Spell Focus (Transmutation) L3
- Still Spell L19
- Stun Aura L10
- Summon Fallen Angel L11
- Summon Familiar L1
- Tough as Bone L13
- Toughness L1
- Undead Graft I L12
- Undead Graft II L14
- Weapon Focus (greatsword) L5
- Weapon Proficiency (exotic) L4
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L4
- Weapon Proficiency (wizard) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Bonus Feat Knockdown
- Regeneration +4
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
- Skill Bonus Taunt +15
- Ability Bonus Intelligence +6
Chest Heavy Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Ability Bonus Constitution +6
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Skill Bonus Discipline +15
- Ability Bonus Dexterity +6
- Regeneration +4
- Ability Bonus Constitution +6
- Ability Bonus Wisdom +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Ability Bonus Dexterity +6
Right Hand Serial Killer- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Pure 10 Damage
- Enhancement Bonus +10
- Keen
- Visual Effect Drip, Red
Left Hand Aegis of Amaunator- AC Bonus +6
- Damage Reduction +7 Soak 10 Damage
- Decreased Skill Modifier Hide -10
- Immunity: Specific Spell Darkness
- Light Bright (20m) Yellow
- Regeneration +3
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Saving Throw Bonus: Specific Fortitude +5
- AC Bonus +6
- Skill Bonus Discipline +15
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Intelligence +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Ability Bonus Strength +6
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Strength +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Saving Throw Bonus: Specific Reflex +5
- Regeneration +4
- Haste
Export sheet (text)
Last played 2026-09-19