
TEST Duergar Rogue X Test
- RaceDuergar
- ClassesRogue 9Ranger 1Elite Guard 30
- Level40
- AlignmentLawful Good
Statistics
- 10STR
- 32DEX
- 14CON
- 16INT
- 10WIS
- 8CHA
- 57AC
- 634HP
- 27BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Discipline43
- Listen43
- Ride43
- Spot43
- Heal20
- Appraise12
- Disable Trap12
- Open Lock12
- Pick Pocket12
- Search12
- Tumble12
- Use Magic Device12
Feats 65
- Alertness L3
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L7
- Armor Skin L21
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L12
- Blinding Speed L33
- Collectibles Menu L1
- Crossbow Precision L15
- Darkvision L1
- Devastating Critical (heavy crossbow) L35
- Dodge L15
- Dual-Wield L7
- Elite Guard Training L15
- Epic Character L21
- Epic Elite Guard L21
- Epic Prowess L24
- Epic Toughness I L40
- Epic Weapon Focus (heavy crossbow) L22
- Epic Weapon Focus (light crossbow) L22
- Epic Weapon Specialization (heavy crossbow) L25
- Epic Weapon Specialization (light crossbow) L25
- Evasion L2
- Favored Enemy: Undead L7
- Great Dexterity I L25
- Great Dexterity II L27
- Great Dexterity III L30
- Great Dexterity IV L30
- Great Dexterity V L36
- Great Dexterity VI L39
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (heavy crossbow) L17
- Improved Critical (light crossbow) L17
- Improved Invisibility L10
- Mobility L18
- Overwhelming Critical (heavy crossbow) L30
- Overwhelming Critical (light crossbow) L30
- Player Menu L1
- Point Blank Shot L1
- Rapid Reload L6
- Shield Proficiency L7
- Skill Affinity (Lore) L1
- Sneak Attack (+1d6) L1
- Sneak Attack (+2d6) L3
- Sneak Attack (+3d6) L5
- Sneak Attack (+4d6) L8
- Sneak Attack (+5d6) L10
- Sniper L20
- Stonecunning L1
- Trackless Step L7
- Uncanny Dodge I L3
- Uncanny Dodge II L6
- Weapon Finesse L9
- Weapon Focus (heavy crossbow) L11
- Weapon Focus (light crossbow) L11
- Weapon Proficiency (Ranger) L7
- Weapon Proficiency (martial) L7
- Weapon Proficiency (rogue) L1
- Weapon Proficiency (simple) L7
- Weapon Specialization (heavy crossbow) L13
- Weapon Specialization (light crossbow) L13
Equipment
Chest Nordock Craft Solid Robe- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- Ability Bonus Wisdom +2
- AC Bonus +6
- Damage Reduction +7 Soak 10 Damage
- Freedom of Movement
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
Boots Nordock Craft Dodge Boots- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- AC Bonus +5
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
Right Hand Sunfire Arbalest- Attack Bonus +7
- Damage Bonus Fire 2d6 Damage
- Damage Resistance Fire Resist 15 / -
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Orange
- Massive Criticals 2d8 Damage
- Mighty +20
- On Crit Cast Spell Firebrand Level 6
- Regeneration +4
- Skill Bonus Discipline +10
Cloak Nordock Craft Protection Cloak- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- AC Bonus +6
- Regeneration +2
- Saving Throw Bonus: Specific Reflex +4
Left Ring Nordock Craft Holy Ring- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Cast Spell Heal (11) 3 Uses/Day
- Ability Bonus Charisma +4
- Ability Bonus Wisdom +4
- Light Bright (20m) White
- Regeneration +2
Right Ring Nordock Craft Holy Ring- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Cast Spell Heal (11) 3 Uses/Day
- Ability Bonus Charisma +4
- Ability Bonus Wisdom +4
- Light Bright (20m) White
- Regeneration +2
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +2
Belt Nordock Craft Protection Belt- Cast Spell Heal (11) 3 Uses/Day
- Base Item Weight Reduction 80% of Weight
- Damage Resistance Bludgeoning Resist 5 / -
- Damage Resistance Piercing Resist 5 / -
- Damage Resistance Slashing Resist 5 / -
- Immunity: Damage Type Positive Energy 10%
- Regeneration +4
- Saving Throw Bonus Universal +1
Bolts Spider-Infused Bolts- Damage Bonus Acid 2d10 Damage
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Magical 2d8 Damage
- Extra Ranged Damage Type Slashing
- On Hit Poison DC=48 1d2 Strength Damage
Export sheet (text)
Last played 2026-02-13