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TEST Zander Test

mickstar

  • RaceCelestial
  • ClassesPaladin 9Sorcerer 1Red Dragon Disciple 30
  • Level40
  • AlignmentLawful Good

Statistics

  • 32STR
  • 14DEX
  • 12CON
  • 12INT
  • 8WIS
  • 8CHA
  • 75AC
  • 908HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride43
  • Tumble20
  • Listen17
  • Lore8

Feats 53

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L24
  • Associates Control L1
  • Aura of Courage L2
  • Blind-Fight L1
  • Cleave L15
  • Collectibles Menu L1
  • Darkvision L20
  • Devastating Critical (heavy flail) L27
  • Divine Grace L1
  • Divine Health L1
  • Draconic Armor L11
  • Dragon Abilities L12
  • Dragon Breath L13
  • Epic Character L21
  • Epic Prowess L28
  • Epic Red Dragon Disciple L21
  • Epic Toughness I L32
  • Epic Toughness II L36
  • Epic Toughness III L40
  • Epic Weapon Focus (heavy flail) L21
  • Fly L1
  • Great Cleave L18
  • Great Strength I L30
  • Great Strength II L33
  • Great Strength III L36
  • Great Strength IV L39
  • Heal Ally L10
  • Hit Die Increase (d10) L16
  • Hit Die Increase (d6) L11
  • Hit Die Increase (d8) L14
  • Immunity To Sleep L20
  • Immunity to Fire L20
  • Immunity to Paralysis L20
  • Improved Critical (heavy flail) L9
  • Lay on Hands L1
  • Mounted Combat L5
  • Overwhelming Critical (heavy flail) L24
  • Player Menu L1
  • Power Attack L12
  • Remove Disease L3
  • Shield Proficiency L1
  • Smite Evil L2
  • Summon Familiar L10
  • Summon Mount L5
  • Toughness L6
  • Turn Undead L3
  • Weapon Focus (heavy flail) L3
  • Weapon Proficiency (Paladin) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
  • Chest Light Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
  • Arms Gauntlet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Haste
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
  • Right Hand Lesser Moore's Heavy Flail
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Damage Bonus Slashing 2d12 Damage
    • Enhancement Bonus +7
    • Keen
    • On Hit Moore's Might (Gains 10% physical immunity, and 5 bonus Bludgeoning damage) Level 2 5%
    • Regeneration: Vampiric +4
    • Visual Effect Fire, Red
  • Left Hand Nordock Craft Light Tower Shield
    • Ability Bonus Constitution +4
    • AC Bonus +6
    • Base Item Weight Reduction 10% of Weight
    • Regeneration +2
    • Skill Bonus Taunt +10
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Reflex +5
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
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Last played 2026-08-04