
TEST TWF RDD Test
- RaceMinotaur
- ClassesFighter 18Bard 2Red Dragon Disciple 20
- Level40
- AlignmentChaotic Evil
Statistics
- 32STR
- 17DEX
- 11CON
- 14INT
- 8WIS
- 8CHA
- 52AC
- 796HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Tumble40
- Perform16
- Heal9
- Lore8
Feats 57
- Ambidexterity L1
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L25
- Associates Control L1
- Bard Song L6
- Bardic Knowledge L6
- Blind-Fight L1
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Devastating Critical (kukri) L24
- Draconic Armor L7
- Dragon Abilities L8
- Dragon Breath L9
- Epic Character L21
- Epic Prowess L29
- Epic Red Dragon Disciple L22
- Epic Reflexes L36
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (kukri) L21
- Epic Will L33
- Expertise L18
- Great Cleave L6
- Great Fortitude L1
- Great Strength I L27
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L35
- Great Strength V L38
- Great Strength VI L39
- Great Strength VII L40
- Ground Stomp L10
- Hardiness vs. Poisons L1
- Hit Die Increase (d10) L12
- Hit Die Increase (d6) L7
- Hit Die Increase (d8) L10
- Immunity To Sleep L16
- Immunity to Fire L16
- Immunity to Paralysis L16
- Improved Critical (kukri) L12
- Improved Two-Weapon Fighting L19
- Iron Will L9
- Large Stature L1
- Lightning Reflexes L15
- Mounted Combat L17
- Overwhelming Critical (kukri) L21
- Player Menu L1
- Power Attack L1
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Two-Weapon Fighting L2
- Weapon Focus (kukri) L4
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Chest Light Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Hand Inconsequence- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Export sheet (text)
Last played 2026-08-04