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TEST Risen Pal Test

mickstar

  • RaceHuman
  • ClassesPaladin 4Druid 6Shifter 30
  • Level40
  • AlignmentLawful Neutral

Biography

Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.

Statistics

  • 8STR
  • 8DEX
  • 10CON
  • 14INT
  • 28WIS
  • 14CHA
  • 40AC
  • 608HP
  • 25BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Animal Empathy43
  • Hide43
  • Listen43
  • Move Silently43
  • Spot43
  • Heal25
  • Tumble20
  • Discipline7

Feats 59

  • Alertness L1
  • Animal Companion L5
  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L27
  • Associates Control L1
  • Aura of Courage L2
  • Blind-Fight L3
  • Collectibles Menu L1
  • Divine Grace L1
  • Divine Health L1
  • Energy Resistance, Acid I L29
  • Energy Resistance, Acid II L38
  • Energy Resistance, Fire I L23
  • Energy Resistance, Fire II L26
  • Energy Resistance, Fire III L32
  • Energy Resistance, Fire IV L35
  • Epic Character L21
  • Epic Prowess L30
  • Epic Shifter L21
  • Epic Weapon Focus (scythe) L24
  • Epic Will L36
  • Expertise L33
  • Greater Spell Focus (Transmutation) L12
  • Greater Wildshape I (wyrmling shape) L10
  • Greater Wildshape II L12
  • Greater Wildshape III L14
  • Greater Wildshape IV L19
  • Humanoid Shape L16
  • Improved Critical (scythe) L18
  • Infinite Greater Wildshape I L13
  • Infinite Greater Wildshape II L16
  • Infinite Greater Wildshape III L19
  • Infinite Greater Wildshape IV L26
  • Infinite Humanoid Shape L23
  • Iron Will L39
  • Lay on Hands L1
  • Nature Sense L5
  • Player Menu L1
  • Quick To Master L1
  • Remove Disease L3
  • Resist Nature's Lure L8
  • Shield Proficiency L1
  • Smite Evil L2
  • Spell Focus (Transmutation) L9
  • Toughness L6
  • Trackless Step L7
  • Turn Undead L3
  • Undead Shape L21
  • Weapon Focus (scythe) L15
  • Weapon Proficiency (Paladin) L1
  • Weapon Proficiency (druid) L5
  • Weapon Proficiency (exotic) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1
  • Wild Shape L9
  • Wild Shape (2x day) L20
  • Woodland Stride L6

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Arms Gauntlet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Haste
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
  • Right Hand Meat Carver
    • Damage Bonus Bludgeoning 7d6 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Keen
    • Massive Criticals 7d6 Damage
    • On Crit Cast Spell Butcher Revenge (heals you by 2% of your missing health) Level 2
    • Skill Bonus Discipline +10
    • Visual Effect Absorb, Grey
  • Left Hand Ice Reaver +8
    • Damage Bonus Cold 1d6 Damage
    • Damage Resistance Cold Resist 15 / -
    • Enhancement Bonus +8
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
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Last played 2026-08-04