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TEST Ra M Ro Crosboww Test

mickstar

  • RaceWerewolf
  • ClassesRanger 26Monk 1Rogue 13
  • Level40
  • AlignmentLawful Evil

Statistics

  • 8STR
  • 35DEX
  • 14CON
  • 10INT
  • 14WIS
  • 8CHA
  • 76AC
  • 706HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride43
  • Tumble43
  • Discipline42

Feats 62

  • Alertness L1
  • Animal Companion L6
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L21
  • Associates Control L1
  • Bane of Enemies L26
  • Blind-Fight L15
  • Cleave L22
  • Collectibles Menu L1
  • Darkvision L1
  • Dual-Wield L1
  • Epic Character L21
  • Epic Ranger L21
  • Epic Weapon Focus (heavy crossbow) L24
  • Evasion L22
  • Extend Spell L12
  • Favored Enemy: Dragons L5
  • Favored Enemy: Half-Orcs L20
  • Favored Enemy: Humans L39
  • Favored Enemy: Monstrous Humanoids L15
  • Favored Enemy: Outsiders L10
  • Favored Enemy: Undead L1
  • Flurry of Blows L22
  • Great Dexterity I L27
  • Great Dexterity II L30
  • Great Dexterity III L33
  • Great Dexterity IV L36
  • Great Dexterity V L36
  • Great Dexterity VI L39
  • Great Dexterity VII L40
  • Improved Critical (heavy crossbow) L9
  • Improved Two-Weapon Fighting L9
  • Improved Unarmed Strike L22
  • Monk AC Bonus L22
  • Mounted Archery L24
  • Mounted Combat L18
  • Player Menu L1
  • Point Blank Shot L1
  • Rapid Reload L3
  • Rapid Shot L9
  • Shield Proficiency L1
  • Smell Surroundings L1
  • Sneak Attack (+1d6) L27
  • Sneak Attack (+2d6) L29
  • Sneak Attack (+3d6) L31
  • Sneak Attack (+4d6) L33
  • Sneak Attack (+5d6) L35
  • Sneak Attack (+6d6) L37
  • Sneak Attack (+7d6) L40
  • Stunning Fist L22
  • Trackless Step L1
  • Uncanny Dodge I L29
  • Uncanny Dodge II L32
  • Uncanny Dodge III L37
  • Weapon Finesse L1
  • Weapon Focus (heavy crossbow) L6
  • Weapon Proficiency (Ranger) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (monk) L22
  • Weapon Proficiency (rogue) L27
  • Weapon Proficiency (simple) L1

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Ability Bonus Constitution +6
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
  • Arms Gauntlet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Haste
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
  • Right Hand Sunfire Arbalest
    • Attack Bonus +7
    • Damage Bonus Fire 2d6 Damage
    • Damage Resistance Fire Resist 15 / -
    • Immunity: Damage Type Fire 10%
    • Keen
    • Light Bright (20m) Orange
    • Massive Criticals 2d8 Damage
    • Mighty +20
    • On Crit Cast Spell Firebrand Level 6
    • Regeneration +4
    • Skill Bonus Discipline +10
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Sonic Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Damage Resistance Negative Energy Resist 10 / -
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
  • Bolts Spider-Infused Bolts
    • Damage Bonus Acid 2d10 Damage
    • Damage Bonus Bludgeoning 2d12 Damage
    • Damage Bonus Magical 2d8 Damage
    • Extra Ranged Damage Type Slashing
    • On Hit Poison DC=48 1d2 Strength Damage
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Last played 2026-08-04