
Statistics
- 12STR
- 32DEX
- 14CON
- 12INT
- 14WIS
- 8CHA
- 64AC
- 796HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Tumble40
- Listen34
Feats 59
- Alertness L1
- Animal Companion L6
- Armor Proficiency (heavy) L21
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L23
- Associates Control L1
- Bane of Enemies L30
- Blind-Fight L6
- Cleave L22
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L37
- Dual-Wield L1
- Energy Resistance, Fire I L39
- Epic Character L21
- Epic Prowess L32
- Epic Ranger L28
- Epic Weapon Focus (kukri) L21
- Epic Weapon Specialization (kukri) L27
- Evasion L22
- Favored Enemy: Constructs L38
- Favored Enemy: Dragons L10
- Favored Enemy: Giants L36
- Favored Enemy: Half-Orcs L15
- Favored Enemy: Humans L40
- Favored Enemy: Monstrous Humanoids L20
- Favored Enemy: Outsiders L5
- Favored Enemy: Reptilian Humanoids L33
- Favored Enemy: Undead L1
- Flurry of Blows L22
- Great Dexterity I L21
- Great Dexterity II L24
- Great Dexterity III L27
- Great Dexterity IV L30
- Great Dexterity V L33
- Great Dexterity VI L36
- Improved Critical (kukri) L12
- Improved Two-Weapon Fighting L9
- Improved Unarmed Strike L22
- Luck of Heroes L1
- Monk AC Bonus L22
- Mounted Combat L18
- Player Menu L1
- Point Blank Shot L1
- Rapid Shot L9
- Shield Proficiency L1
- Smell Surroundings L1
- Stunning Fist L22
- Toughness L15
- Trackless Step L1
- Weapon Finesse L1
- Weapon Focus (kukri) L9
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L22
- Weapon Proficiency (simple) L1
- Weapon Specialization (kukri) L25
Equipment
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Arms Gauntlet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Right Hand Inconsequence- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
Left Hand Inconsequence- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-08-04