
Azael HC: Fallen
- RaceCelestial
- ClassesFighter 8Blackguard 22God's Eye Scout 10
- Level40
- AlignmentLawful Good
Hardcore hall of fame
- StatusFallen
- Level reached8
- Created2026-08-08
- Balms used0
Statistics
- 24STR
- 16DEX
- 10CON
- 14INT
- 8WIS
- 14CHA
- 79AC
- 620HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Tumble40
- Spot10
- Hide5
- Listen5
- Search5
- Spellcraft5
- Ride1
Feats 58
- Ambidexterity L21
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L33
- Associates Control L1
- Bardic Knowledge L18
- Blind-Fight L1
- Cleave L3
- Collectibles Menu L1
- Dark Blessing L9
- Darkvision L18
- Defensive Awareness (1) L20
- Defensive Awareness (2) L23
- Devastating Blow (Two Bladed Sword) L39
- Devastating Critical (two-bladed sword) L36
- Divine Might L12
- Divine Shield L15
- Divine Shield of Steel L40
- Epic Blackguard L28
- Epic Character L21
- Epic Prowess L33
- Epic Weapon Focus (two-bladed sword) L27
- Epic Weapon Specialization (two-bladed sword) L27
- Expertise L18
- Fly L1
- Godly Perception I L22
- Godly Perception II L37
- Great Cleave L6
- Heal Ally L10
- Improved Critical (two-bladed sword) L9
- Improved Expertise L30
- Improved Two-Weapon Fighting L37
- Mounted Combat L24
- Overwhelming Critical (two-bladed sword) L30
- Player Menu L1
- Power Attack L1
- Shield Proficiency L1
- Smite Good L9
- Sneak Attack, Blackguard (+1d6) L11
- Sneak Attack, Blackguard (+2d6) L14
- Sneak Attack, Blackguard (+3d6) L17
- Sneak Attack, Blackguard (+4d6) L30
- Sneak Attack, Blackguard (+5d6) L33
- Sneak Attack, Blackguard (+6d6) L36
- Sneak Attack, Blackguard (+7d6) L40
- Summon Fiend L12
- Tenacious Blows L36
- Turn Undead L10
- Two-Weapon Fighting L22
- Uncanny Vision I L25
- Uncanny Vision II L37
- Use Poison L8
- Weapon Focus (two-bladed sword) L4
- Weapon Proficiency (exotic) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (two-bladed sword) L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Chest Crafted Mithral Hide Armor- AC Bonus +6
- Ability Bonus Strength +5
- Ability Bonus Constitution +3
- Damage Reduction +7 Soak 15 Damage
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +1
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Arms Gauntlet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +1
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
Right Hand Two-Bladed Sword- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d10 Damage
- Damage Bonus Positive Energy 1d8 Damage
- Damage Bonus Sonic 1d10 Damage
- Enhancement Bonus +6
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +1
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +1
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Bonus Feat Knockdown
- Regeneration +1
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Belt Girdle of Radiant Valor- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
- Bonus Feat Extra Turning
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Export sheet (text)
Last played 2026-09-19