
Statistics
- 10STR
- 8DEX
- 14CON
- 28INT
- 14WIS
- 8CHA
- 25AC
- 440HP
- 20BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Spellcraft43
- Heal31
- Disable Trap21
- Discipline21
- Open Lock21
- Pick Pocket21
- Search21
- Taunt21
- Lore20
- Tumble20
Feats 36
- Archwizard L40
- Armor Skin L27
- Associates Control L1
- Blind-Fight L9
- Collectibles Menu L1
- Darkvision L1
- Energy Resistance, Fire I L30
- Epic Character L21
- Epic Prowess L24
- Epic Reflexes L36
- Epic Skill Focus (Concentration) L33
- Epic Skill Focus (Pick Pocket) L39
- Epic Spell Focus (Evocation) L38
- Epic Spell Focus (Transmutation) L26
- Epic Spell: Epic Mage Armor L23
- Epic Spell: Epic Warding L32
- Epic Weapon Focus (longsword) L21
- Epic Wizard L21
- Extend Spell L5
- Greater Spell Focus (Evocation) L35
- Greater Spell Focus (Transmutation) L15
- Harm Self L10
- Improved Critical (longsword) L18
- Iron Will L15
- Luck of Heroes L1
- Maximize Spell L20
- Paralyzing Touch L1
- Player Menu L1
- Scribe Scroll L1
- Spell Focus (Evocation) L29
- Spell Focus (Transmutation) L10
- Summon Familiar L1
- Toughness L6
- Weapon Focus (longsword) L12
- Weapon Proficiency (martial) L3
- Weapon Proficiency (wizard) L1
Equipment
Head [BRILLIANT] Helm of the Headhunter- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +5
Boots [BRILLIANT] Sewer Trudgers- AC Bonus +3
- Damage Vulnerability Bludgeoning 10% Damage Vulnerability
- Damage Vulnerability Fire 10% Damage Vulnerability
- Damage Vulnerability Piercing 10% Damage Vulnerability
- Damage Vulnerability Slashing 10% Damage Vulnerability
- Decreased Saving Throws Universal -2
- Freedom of Movement
- Haste
Right Hand Club- Cast Spell Unique Power Unlimited Uses/Day
- Damage Bonus Acid 1d4 Damage
- Damage Bonus Cold 1d4 Damage
- Damage Bonus Electrical 1d4 Damage
- Damage Bonus Positive Energy 1d4 Damage
Left Hand The Lucky One- Bonus Feat Evasion
- Enhancement Bonus +3
- Saving Throw Bonus: Specific Reflex +2
Cloak Cloak of Resistance +5- Saving Throw Bonus Universal +5
Right Ring Ring of the Ram- Cast Spell Knock (3) 1 Charge/Use
- Bonus Feat Knockdown
Amulet Pendant of the Elf +4- Ability Bonus Dexterity +4
- Decreased AC AC Natural Modifier -2
- Immunity: Miscellaneous Mind-Affecting Spells
Belt [BRILLIANT] Master's Utility Belt- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
- Skill Bonus Search +10
Export sheet (text)
Last played 2026-07-05