
Statistics
- 12STR
- 32DEX
- 14CON
- 12INT
- 14WIS
- 8CHA
- 64AC
- 910HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Listen43
- Spellcraft20
- Tumble20
- Appraise3
Feats 50
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Bane of Enemies L23
- Blind-Fight L12
- Collectibles Menu L1
- Darkvision L1
- Drink Blood L1
- Dual-Wield L1
- Epic Character L21
- Epic Prowess L26
- Epic Ranger L21
- Epic Toughness I L29
- Epic Toughness II L30
- Epic Toughness III L32
- Epic Toughness IV L35
- Epic Toughness V L35
- Epic Weapon Focus (rapier) L25
- Extend Spell L15
- Favored Enemy: Constructs L20
- Favored Enemy: Dragons L10
- Favored Enemy: Half-Orcs L5
- Favored Enemy: Monstrous Humanoids L38
- Favored Enemy: Outsiders L1
- Favored Enemy: Shapechangers L40
- Favored Enemy: Undead L15
- Fly L1
- Great Dexterity I L24
- Great Dexterity II L27
- Great Dexterity III L30
- Great Dexterity IV L33
- Great Dexterity V L36
- Great Dexterity VI L39
- Improved Critical (rapier) L9
- Improved Evasion L40
- Improved Two-Weapon Fighting L9
- Iron Will L18
- Player Menu L1
- Point Blank Shot L1
- Rapid Shot L9
- Shield Proficiency L1
- Toughness L1
- Trackless Step L1
- Weapon Finesse L3
- Weapon Focus (rapier) L6
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Chest [BRILLIANT] Elder Wyrm Robe- AC Bonus +6
- Damage Reduction +8 Soak 5 Damage
- Freedom of Movement
- Haste
- Regeneration +2
- Skill Bonus Discipline +10
- XP Bonus 5%
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +3
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Concentration +15
- Bonus Spell Slot of Level Ranger Level 4
- Bonus Spell Slot of Level Ranger Level 4
Arms [BRILLIANT] Epic Bracers of the Tribeslayer- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Miscellaneous Fear
- Saving Throw Bonus: Specific Fortitude +4
Right Hand Nordock Craft Rapier- Damage Bonus Positive Energy 1d8 Damage
- Damage Bonus Slashing 1d8 Damage
- Enhancement Bonus +6
- Keen
- Massive Criticals 1d12 Damage
- Visual Effect Holy
- Damage Bonus Divine 1d8 Damage
Left Hand Rapier- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Positive Energy 2d6 Damage
- Enhancement Bonus +6
- Visual Effect Electrical
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Concentration +14
- Bonus Spell Slot of Level Ranger Level 4
- Bonus Spell Slot of Level Ranger Level 4
Left Ring [BRILLIANT] Rift Ringlet (right)- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Regeneration +1
- Saving Throw Bonus Universal +1
Right Ring [BRILLIANT] Rift Ringlet (right)- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Regeneration +1
- Saving Throw Bonus Universal +1
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +2
- Immunity: Damage Type Acid 15%
Belt [BRILLIANT] Master's Utility Belt- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
- Skill Bonus Search +10
Arrows Arrows- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Acid 1d12 Damage
- Damage Bonus Cold 1d12 Damage
- Damage Bonus Electrical 1d12 Damage
- Damage Bonus Sonic 1d12 Damage
Export sheet (text)
Last played 2026-08-04