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Astilabor

majorjhow

  • RaceMinotaur
  • ClassesFighter 8Bard 2Red Dragon Disciple 30
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 30STR
  • 8DEX
  • 14CON
  • 14INT
  • 10WIS
  • 8CHA
  • 70AC
  • 966HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline42
  • Ride42
  • Use Magic Device10
  • Lore8

Feats 55

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L24
  • Associates Control L1
  • Bard Song L5
  • Bardic Knowledge L5
  • Blind-Fight L2
  • Called Shot L19
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Devastating Critical (scimitar) L27
  • Draconic Armor L6
  • Dragon Abilities L7
  • Dragon Breath L8
  • Epic Character L21
  • Epic Damage Reduction I L32
  • Epic Damage Reduction II L36
  • Epic Damage Reduction III L40
  • Epic Prowess L28
  • Epic Red Dragon Disciple L21
  • Epic Skill Focus (Discipline) L21
  • Epic Toughness I L39
  • Epic Weapon Focus (scimitar) L21
  • Epic Will L30
  • Expertise L15
  • Great Cleave L6
  • Great Fortitude L1
  • Great Strength I L33
  • Great Strength II L36
  • Ground Stomp L10
  • Hardiness vs. Poisons L1
  • Hit Die Increase (d10) L11
  • Hit Die Increase (d6) L6
  • Hit Die Increase (d8) L9
  • Immunity To Sleep L15
  • Immunity to Fire L15
  • Immunity to Paralysis L15
  • Improved Critical (scimitar) L12
  • Improved Expertise L17
  • Iron Will L3
  • Large Stature L1
  • Luck of Heroes L1
  • Mounted Combat L9
  • Overwhelming Critical (scimitar) L24
  • Player Menu L1
  • Power Attack L1
  • Shield Proficiency L1
  • Skill Focus (Discipline) L1
  • Toughness L18
  • Weapon Focus (scimitar) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (scimitar) L4

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Wisdom +6
  • Chest Heavy Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Regeneration +1
    • Saving Throw Bonus: Specific Reflex +3
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Negative Energy Resist 5 / -
    • Damage Resistance Sonic Resist 10 / -
  • Right Hand Meat Carver
    • Damage Bonus Bludgeoning 7d6 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Keen
    • Massive Criticals 7d6 Damage
    • On Crit Cast Spell Butcher Revenge (heals you by 2% of your missing health) Level 2
    • Skill Bonus Discipline +10
    • Visual Effect Absorb, Grey
  • Left Hand Tower Shield
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +2
    • Ability Bonus Constitution +6
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Bludgeoning Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Slashing Resist 10 / -
    • Ability Bonus Strength +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Piercing Resist 10 / -
    • Saving Throw Bonus: Specific Will +1
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Last played 2026-01-07