
Statistics
- 8STR
- 33DEX
- 8CON
- 16INT
- 12WIS
- 8CHA
- 80AC
- 418HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 2Brought downkilled while fighting
- 2Killing blowsfinished personally
- 1Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide41
- Move Silently41
- Pick Pocket41
- Use Magic Device41
- Tumble40
Feats 65
- Alertness L1
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L1
- Collectibles Menu L1
- Darkvision L1
- Death Attack (+10d6) L29
- Death Attack (+11d6) L31
- Death Attack (+12d6) L33
- Death Attack (+13d6) L35
- Death Attack (+14d6) L37
- Death Attack (+1d6) L10
- Death Attack (+2d6) L13
- Death Attack (+3d6) L15
- Death Attack (+4d6) L17
- Death Attack (+5d6) L19
- Death Attack (+6d6) L21
- Death Attack (+7d6) L23
- Death Attack (+8d6) L25
- Death Attack (+9d6) L27
- Dodge L3
- Dual-Wield L1
- Epic Assassin L21
- Epic Character L21
- Epic Prowess L24
- Epic Skill Focus (Pick Pocket) L30
- Epic Weapon Focus (kukri) L27
- Extend Spell L9
- Favored Enemy: Monstrous Humanoids L1
- Favored Enemy: Outsiders L5
- Great Dexterity I L24
- Great Dexterity II L28
- Great Dexterity III L32
- Great Dexterity IV L33
- Great Dexterity V L36
- Great Dexterity VI L36
- Hide in Plain Sight L11
- Improved Critical (kukri) L12
- Improved Two-Weapon Fighting L9
- Mobility L6
- Player Menu L1
- Point Blank Shot L1
- Poison Save I L12
- Poison Save II L14
- Poison Save III L16
- Poison Save IV L18
- Poison Save V L20
- Poison Save VI+ L22
- Rapid Shot L9
- Shield Proficiency L1
- Smell Surroundings L1
- Toughness L18
- Trackless Step L1
- Uncanny Dodge I L12
- Uncanny Dodge II L15
- Uncanny Dodge III L20
- Use Poison L10
- Weapon Finesse L1
- Weapon Focus (kukri) L15
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +2
- Skill Bonus Pick Pocket +1
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Reflex +1
- Spell Resistance 10
Boots [BRILLIANT] Dragon Paws- AC Bonus +5
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Knockdown
Arms Nordock Craft Wizard Bracers- Ability Bonus Constitution +2
- Ability Bonus Intelligence +4
- Bonus Spell Slot of Level Wizard Level 6
- Bonus Spell Slot of Level Wizard Level 6
- Bonus Spell Slot of Level Wizard Level 7
- Bonus Spell Slot of Level Wizard Level 7
- Bonus Spell Slot of Level Wizard Level 8
- Bonus Spell Slot of Level Wizard Level 8
- Bonus Spell Slot of Level Wizard Level 9
- Bonus Spell Slot of Level Wizard Level 9
- Use Limitation: Class Wizard
Right Hand Nordock Craft Kukri- Damage Bonus Positive Energy 1d6 Damage
- Enhancement Bonus +6
- Keen
- Massive Criticals 1d8 Damage
- Visual Effect Holy
- Damage Bonus Piercing 2d4 Damage
Left Hand Nordock Craft Small Shield- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- AC Bonus +6
- Base Item Weight Reduction 80% of Weight
- Regeneration +2
- Skill Bonus Discipline +10
- Damage Resistance Positive Energy Resist 5 / -
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Saving Throw Bonus: Specific Fortitude +1
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Perform +4
- Skill Bonus Taunt +15
- Ability Bonus Strength +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +4
- Ability Bonus Wisdom +2
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Bonus Feat Knockdown
- Saving Throw Bonus: Specific Fortitude +1
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +2
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Skill Bonus Hide +2
- Skill Bonus Move Silently +2
- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-09-03