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William Thatcher HC: Active

longtooth

  • RaceAzer
  • ClassPaladin 40
  • Level40
  • AlignmentLawful Good

Hardcore hall of fame

  • StatusActive
  • Level reached40 (max)
  • Created1970-01-01
  • Reached max2026-01-22
  • Time to max20475.5 days
  • Balms used2

Statistics

  • 26STR
  • 8DEX
  • 12CON
  • 10INT
  • 12WIS
  • 20CHA
  • 60AC
  • 720HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Creatures killed

  • 83Brought downkilled while fighting
  • 71Killing blowsfinished personally
  • 23Different creatures

See the full bestiary →

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride43
  • Parry33
  • Discipline10

Feats 50

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L29
  • Associates Control L1
  • Aura of Courage L2
  • Battle Training vs. Giants L1
  • Battle Training vs. Goblins L1
  • Battle Training vs. Orcs L1
  • Blind-Fight L6
  • Collectibles Menu L1
  • Darkvision L1
  • Divine Grace L1
  • Divine Health L1
  • Divine Might L3
  • Divine Shield L9
  • Divine Shield of Steel L21
  • Epic Character L21
  • Epic Paladin L21
  • Epic Prowess L26
  • Epic Skill Focus (Parry) L39
  • Epic Weapon Focus (greataxe) L23
  • Extend Spell L12
  • Great Smiting I L27
  • Great Smiting II L32
  • Great Smiting III L35
  • Great Smiting IV L38
  • Great Strength I L24
  • Great Strength II L30
  • Great Strength III L33
  • Great Strength IV L36
  • Guardian Angel L40
  • Hardiness vs. Poisons L1
  • Hardiness vs. Spells L1
  • Improved Critical (greataxe) L15
  • Lay on Hands L1
  • Mounted Combat L5
  • Player Menu L1
  • Power Attack L1
  • Remove Disease L3
  • Shield Proficiency L1
  • Skill Affinity (Lore) L1
  • Smite Evil L2
  • Stonecunning L1
  • Summon Mount L5
  • Turn Undead L3
  • Weapon Focus (greataxe) L18
  • Weapon Proficiency (Paladin) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Aegis of Justice
    • AC Bonus +7
    • Bonus Feat Dodge
    • Bonus Spell Slot of Level Paladin Level 1
    • Bonus Spell Slot of Level Paladin Level 1
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Paladin Level 3
    • Bonus Spell Slot of Level Paladin Level 3
    • Bonus Spell Slot of Level Paladin Level 4
    • Bonus Spell Slot of Level Paladin Level 4
    • Damage Reduction +8 Soak 10 Damage
    • Immunity: Damage Type Negative Energy 5%
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Use Limitation: Class Paladin
    • Use Limitation: Specific Alignment Lawful Good
  • Chest Hellforged Plate of Tormented Souls
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Light Normal (15m) Red
    • Regeneration +4
    • Skill Bonus Discipline +10
    • Spell Resistance 50
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Haste
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Parry +15
    • Ability Bonus Wisdom +6
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Bonus Feat Knockdown
    • Skill Bonus Parry +15
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Paladin Level 4
    • Bonus Spell Slot of Level Paladin Level 4
    • Ability Bonus Dexterity +6
  • Right Hand Axe of Caged Souls
    • Damage Bonus Bludgeoning 2d12 Damage
    • Damage Bonus Divine 2d8 Damage
    • Damage Bonus Fire 2d12 Damage
    • Damage Bonus vs. Racial Type Undead 2d12 Damage Pure
    • Enhancement Bonus +7
    • Enhancement Bonus vs. Racial Group Undead +12
    • Immunity: Miscellaneous Level/Ability Drain
    • Keen
    • Light Bright (20m) Yellow
    • Use Limitation: Alignment Group Good
    • Visual Effect Glow, Yellow
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring [BRILLIANT] Rift Ringlet (left)
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Magical 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +2
  • Right Ring [BRILLIANT] Rift Ringlet (left)
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Magical 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +2
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Skill Bonus Discipline +15
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Reflex +5
    • Skill Bonus Discipline +15
    • Skill Bonus Parry +15
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
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Last played 2026-09-11