
TEST Jaliner Test
- RacePixie
- ClassesMonk 9Fighter 1Elite Guard 30
- Level40
- AlignmentLawful Neutral
Statistics
- 8STR
- 34DEX
- 16CON
- 12INT
- 8WIS
- 8CHA
- 74AC
- 742HP
- 27BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Listen43
- Ride43
- Spot43
- Tumble20
- Discipline10
Feats 65
- Alertness L1
- Armor Proficiency (heavy) L10
- Armor Proficiency (light) L10
- Armor Proficiency (medium) L10
- Armor Skin L21
- Associates Control L1
- Blind-Fight L10
- Cleave L1
- Collectibles Menu L1
- Crossbow Precision L15
- Darkvision L1
- Deflect Arrows L2
- Dodge L1
- Elite Guard Training L15
- Epic Character L21
- Epic Elite Guard L21
- Epic Fortitude L27
- Epic Prowess L40
- Epic Weapon Focus (heavy crossbow) L22
- Epic Weapon Focus (light crossbow) L22
- Epic Weapon Focus (rapier) L30
- Epic Weapon Specialization (heavy crossbow) L25
- Epic Weapon Specialization (light crossbow) L25
- Epic Will L24
- Evasion L1
- Flurry of Blows L1
- Fly L1
- Great Dexterity I L25
- Great Dexterity II L30
- Great Dexterity III L33
- Great Dexterity IV L35
- Great Dexterity V L36
- Great Dexterity VI L39
- Improved Critical (heavy crossbow) L17
- Improved Critical (light crossbow) L17
- Improved Critical (rapier) L15
- Improved Evasion L9
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Iron Will L18
- Knockdown L6
- Monk AC Bonus L1
- Monk Speed L3
- Overwhelming Critical (heavy crossbow) L30
- Overwhelming Critical (light crossbow) L30
- Player Menu L1
- Point Blank Shot L6
- Purity of Body L5
- Rapid Reload L3
- Shield Proficiency L10
- Small Stature L1
- Sniper L20
- Still Mind L3
- Stunning Fist L1
- Toughness L9
- Weapon Finesse L1
- Weapon Focus (heavy crossbow) L11
- Weapon Focus (light crossbow) L11
- Weapon Focus (rapier) L12
- Weapon Proficiency (martial) L10
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L10
- Weapon Specialization (heavy crossbow) L13
- Weapon Specialization (light crossbow) L13
- Wholeness of Body L7
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Hand Sunfire Arbalest- Attack Bonus +7
- Damage Bonus Fire 2d6 Damage
- Damage Resistance Fire Resist 15 / -
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Orange
- Massive Criticals 2d8 Damage
- Mighty +20
- On Crit Cast Spell Firebrand Level 6
- Regeneration +4
- Skill Bonus Discipline +10
Cloak Enchanter's Veil- Ability Bonus Charisma +12
- AC Bonus +7
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Ranger Level 4
- Extend Blinding Speed (10 rounds)
- Freedom of Movement
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet of Spell Resilience- AC Bonus +6
- Dispel Protection +5
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Spellcraft +5
Belt Whispering Sash- Bigby Protection +3
- Bonus Feat Dodge
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Disable Trap +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Search +15
- Skill Bonus Spot +15
Bolts Spider-Infused Bolts- Damage Bonus Acid 2d10 Damage
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Magical 2d8 Damage
- Extra Ranged Damage Type Slashing
- On Hit Poison DC=48 1d2 Strength Damage
Export sheet (text)
Last played 2026-08-04