
Biography
Gabriel is a fallen angel, banished for the sins he comitted. Gabriel possess other-worldly abilities with a bow, in fact it has often been said that Grabriel 'NEVER' misses his shot...
Gabriel has been granted an oppourtunity by his God to return to the spirit land if he can perform a good deed for every sin he has comitted.
Only once Gabriel has slain enough evil foes, will he be granted the oppourtunity to re-enter the spirit realm he once called home.
Gabriel has been granted an oppourtunity by his God to return to the spirit land if he can perform a good deed for every sin he has comitted.
Only once Gabriel has slain enough evil foes, will he be granted the oppourtunity to re-enter the spirit realm he once called home.
Statistics
- 8STR
- 36DEX
- 12CON
- 8INT
- 16WIS
- 8CHA
- 70AC
- 592HP
- 27BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Spot43
- Use Magic Device23
- Tumble21
- Listen15
- Hide8
- Move Silently8
- Discipline5
- Disable Trap4
- Open Lock1
Feats 76
- Armor Proficiency (light) L7
- Armor Proficiency (medium) L10
- Armor Skin L24
- Arrow of Death L19
- Associates Control L1
- Blind-Fight L18
- Blinding Speed L30
- Called Shot L9
- Cleave L1
- Collectibles Menu L1
- Death Attack (+1d6) L7
- Death Attack (+2d6) L9
- Deflect Arrows L2
- Enchant Arrow I L10
- Enchant Arrow II L12
- Enchant Arrow III L14
- Enchant Arrow IV L16
- Enchant Arrow IX L27
- Enchant Arrow V L18
- Enchant Arrow VI L21
- Enchant Arrow VII L23
- Enchant Arrow VIII L25
- Enchant Arrow X L29
- Enchant Arrow XI L31
- Enchant Arrow XII L33
- Enchant Arrow XIII L35
- Enchant Arrow XIV L37
- Enchant Arrow XV L39
- Epic Arcane Archer L21
- Epic Character L21
- Epic Weapon Focus (longbow) L21
- Evasion L1
- Flurry of Blows L1
- Great Dexterity I L24
- Great Dexterity II L27
- Great Dexterity III L28
- Great Dexterity IV L32
- Great Dexterity V L33
- Great Dexterity VI L36
- Great Dexterity VII L36
- Great Dexterity VIII L39
- Hail of Arrows L17
- Hardiness vs. Enchantments L1
- Imbue Arrow L11
- Immunity To Sleep L1
- Improved Critical (longbow) L12
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Keen Sense L1
- Knockdown L6
- Low-light Vision L1
- Monk AC Bonus L1
- Monk Speed L3
- Overwhelming Critical (longbow) L40
- Player Menu L1
- Point Blank Shot L1
- Poison Save I L8
- Poison Save II L20
- Purity of Body L5
- Rapid Shot L3
- Seeker Arrow I L13
- Seeker Arrow II L15
- Shield Proficiency L10
- Skill Affinity (Listen) L1
- Skill Affinity (Search) L1
- Skill Affinity (Spot) L1
- Still Mind L3
- Stunning Fist L1
- Toughness L15
- Uncanny Dodge I L8
- Use Poison L7
- Weapon Focus (longbow) L6
- Weapon Proficiency (Elf) L1
- Weapon Proficiency (martial) L10
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L7
Equipment
Head Nordock Craft Dodge Helmet- Ability Bonus Constitution +4
- AC Bonus +6
- Haste
- Skill Bonus Discipline +10
- Skill Bonus Spot +10
- Ability Bonus Strength +5
Chest Nordock Craft Solid Robe- Ability Bonus Dexterity +4
- Ability Bonus Wisdom +2
- AC Bonus +6
- Damage Reduction +7 Soak 10 Damage
- Freedom of Movement
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Ability Bonus Strength +3
Boots Crafted Gold Boots- AC Bonus +5
- Haste
- Ability Bonus Constitution +5
- Skill Bonus Discipline +4
- Saving Throw Bonus Universal +2
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Will +5
Right Hand Hell Shooter- Attack Bonus +7
- Damage Bonus Fire 2d6 Damage
- Damage Vulnerability Cold 10% Damage Vulnerability
- Immunity: Damage Type Fire 10%
- Keen
- Massive Criticals 2d6 Damage
- Mighty +20
- On Crit Cast Spell Fiery Explosion (4d6 Fire and 4d6 Pure damage to all enemies within 5m) Level 2
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Cloak Nordock Craft Protection Cloak- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- AC Bonus +6
- Saving Throw Bonus: Specific Reflex +4
- Regeneration +5
Left Ring Nordock Craft Agile Ring- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- Skill Bonus Disable Trap +10
- Skill Bonus Open Lock +10
- Skill Bonus Parry +15
- Use Limitation: Class Arcane Archer
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Regeneration +3
Right Ring Crafted Mithral Topaz Ring- Ability Bonus Strength +5
- Skill Bonus Discipline +4
- Skill Bonus Craft: Harvesting +4
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Regeneration +2
- Immunity: Damage Type Sonic 20%
Belt Crafted Yellow Warding Buckle- AC Bonus +5
- Regeneration +1
- Immunity: Miscellaneous Death Magic
- Saving Throw Bonus Universal +3
Arrows Arrows- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d12 Damage
- Damage Bonus Negative Energy 1d12 Damage
- Damage Bonus Positive Energy 1d12 Damage
- Damage Bonus Sonic 1d12 Damage
Bullets Bullet +5- Damage Bonus Bludgeoning 5 Damage
Export sheet (text)
Last played 2026-01-04