
TEST Damunk v2 Test
- RaceAzer
- ClassesMonk 28God's Eye Scout 10
- Level38
- AlignmentLawful Neutral
Statistics
- 32STR
- 10DEX
- 10CON
- 14INT
- 12WIS
- 8CHA
- 56AC
- 532HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Spot10
- Listen5
- Search5
- Spellcraft5
Feats 58
- Associates Control L1
- Bardic Knowledge L29
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L3
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L31
- Defensive Awareness (2) L34
- Deflect Arrows L2
- Diamond Body L11
- Diamond Soul L12
- Empty Body L18
- Epic Character L21
- Epic Monk L21
- Epic Prowess L24
- Epic Weapon Focus (quarterstaff) L21
- Epic Weapon Specialization (unarmed strike) L21
- Evasion L1
- Expertise L6
- Flurry of Blows L1
- Godly Perception I L33
- Godly Perception II L38
- Great Fortitude L18
- Great Strength I L25
- Great Strength II L27
- Great Strength III L30
- Great Strength IV L33
- Great Strength V L36
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (quarterstaff) L15
- Improved Evasion L9
- Improved Expertise L9
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Ki Strike +1 L10
- Ki Strike +2 L13
- Ki Strike +3 L16
- Knockdown L6
- Luck of Heroes L1
- Monk AC Bonus L1
- Monk Speed L3
- Perfect Self L20
- Purity of Body L5
- Quivering Palm L15
- Skill Affinity (Lore) L1
- Still Mind L3
- Stonecunning L1
- Stunning Fist L1
- Uncanny Vision I L36
- Uncanny Vision II L38
- Weapon Focus (quarterstaff) L12
- Weapon Proficiency (monk) L1
- Weapon Specialization (unarmed strike) L10
- Wholeness of Body L7
Equipment
Head Nordock Craft Stats Helmet- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- AC Bonus +6
- Haste
- Ability Bonus Constitution +7
Chest Nordock Craft Solid Robe- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- Ability Bonus Wisdom +2
- AC Bonus +6
- Freedom of Movement
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Damage Reduction +7 Soak 15 Damage
Boots Nordock Craft Dodge Boots- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- AC Bonus +5
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Ability Bonus Strength +4
Right Hand Nordock Craft Quarterstaff- Damage Bonus Positive Energy 2d6 Damage
- Damage Bonus Slashing 2d6 Damage
- Enhancement Bonus +6
- Keen
- Massive Criticals 1d10 Damage
- Visual Effect Holy
- Damage Bonus Divine 1d12 Damage
Cloak Nordock Craft Holy Cloak- Ability Bonus Constitution +2
- Ability Bonus Dexterity +2
- Ability Bonus Wisdom +4
- Regeneration +2
- Saving Throw Bonus Universal +2
- Ability Bonus Charisma +5
Left Ring Nordock Craft Swift Ring- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- Regeneration +2
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Arcane Archer
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Ability Bonus Wisdom +5
Right Ring Nordock Craft Swift Ring- Ability Bonus Dexterity +4
- Ability Bonus Wisdom +4
- Regeneration +2
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Arcane Archer
- Use Limitation: Class Assassin
- Use Limitation: Class Bard
- Use Limitation: Class Monk
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Ability Bonus Strength +3
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +3
Belt Nordock Craft Protection Belt- Cast Spell Heal (11) 3 Uses/Day
- Base Item Weight Reduction 80% of Weight
- Damage Resistance Bludgeoning Resist 5 / -
- Damage Resistance Piercing Resist 5 / -
- Damage Resistance Slashing Resist 5 / -
- Immunity: Damage Type Positive Energy 10%
- Saving Throw Bonus Universal +1
- Regeneration +6
Export sheet (text)
Last played 2026-08-04