
Gladius Sanctus HC: Fallen
- RaceAzer
- ClassesPaladin 10Divine Champion 27Rogue 3
- Level40
- AlignmentLawful Good
Hardcore hall of fame
- StatusFallen
- Level reached6
- Created2025-12-30
- Fallen2025-12-31
- Balms used0
Biography
The Origin of Gladius Sanctus
For seven generations, the Sanctus name was etched onto the heavy shields of the realm's greatest frontline commanders. His ancestors were the "Iron Wall" --men of plate and mail who believed that a straight line was the only path to victory. Gladius was born to inherit that steel, raised on a strict diet of martial drills and ancient codes of chivalry.
But Gladius saw what his fathers did not: that the darkest evils do not always meet you on the open field. They hide in the shadows, they strike from the flank, and they weave webs of deceit.
To honor his lineage, he did not just become another shield-bearer. He mastered the silence of the predator and the precision of the strike, blending the holy fervor of the Paladin with the ruthless efficiency of the Rogue. He learned that to truly protect the light, one must be comfortable in the dark.
He no longer carries the family shield. He has shed the heavy baggage of the past to become something sharper, faster, and more terminal. He is the edge that finds the gap in the armor; he is the light that pierces the void.
He is no longer a man of the line. He is the Holy Sword.
For seven generations, the Sanctus name was etched onto the heavy shields of the realm's greatest frontline commanders. His ancestors were the "Iron Wall" --men of plate and mail who believed that a straight line was the only path to victory. Gladius was born to inherit that steel, raised on a strict diet of martial drills and ancient codes of chivalry.
But Gladius saw what his fathers did not: that the darkest evils do not always meet you on the open field. They hide in the shadows, they strike from the flank, and they weave webs of deceit.
To honor his lineage, he did not just become another shield-bearer. He mastered the silence of the predator and the precision of the strike, blending the holy fervor of the Paladin with the ruthless efficiency of the Rogue. He learned that to truly protect the light, one must be comfortable in the dark.
He no longer carries the family shield. He has shed the heavy baggage of the past to become something sharper, faster, and more terminal. He is the edge that finds the gap in the armor; he is the light that pierces the void.
He is no longer a man of the line. He is the Holy Sword.
Statistics
- 32STR
- 8DEX
- 12CON
- 13INT
- 9WIS
- 18CHA
- 19AC
- 468HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline40
- Tumble40
- Spot36
- Use Magic Device29
- Disable Trap1
- Open Lock1
Feats 59
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L28
- Associates Control L1
- Aura of Courage L2
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L19
- Collectibles Menu L1
- Darkvision L1
- Divine Grace L1
- Divine Health L1
- Divine Might L15
- Divine Shield L12
- Divine Wrath L13
- Epic Character L21
- Epic Divine Champion L21
- Epic Prowess L32
- Epic Weapon Focus (heavy flail) L24
- Evasion L39
- Expertise L14
- Great Charisma I L36
- Great Charisma II L39
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L33
- Great Strength VI L36
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (heavy flail) L11
- Improved Expertise L17
- Iron Will L6
- Lay on Hands L1
- Luck of Heroes L1
- Mounted Combat L5
- Player Menu L1
- Power Attack L9
- Remove Disease L3
- Resist Acid Energy L9
- Resist Cold Energy L18
- Sacred Defense L9
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Smite Evil L2
- Sneak Attack (+1d6) L38
- Sneak Attack (+2d6) L40
- Stonecunning L1
- Summon Mount L5
- Turn Undead L3
- Uncanny Dodge I L40
- Weapon Focus (heavy flail) L3
- Weapon Proficiency (Paladin) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L38
- Weapon Proficiency (simple) L1
Equipment
Nothing equipped.
Export sheet (text)
Last played 2026-03-01