
Woja The Tanking Sniper
- RaceWerewolf
- ClassesMonk 4Fighter 6Shadowdancer 30
- Level40
- AlignmentLawful Evil
Statistics
- 8STR
- 34DEX
- 12CON
- 14INT
- 12WIS
- 8CHA
- 81AC
- 692HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 693Brought downkilled while fighting
- 475Killing blowsfinished personally
- 76Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Pick Pocket43
- Ride43
- Tumble43
- Hide25
- Move Silently25
- Discipline23
- Search20
- Spot20
- Lore18
- Listen2
- Heal1
Feats 59
- Alertness L1
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L2
- Armor Proficiency (medium) L2
- Armor Skin L39
- Associates Control L1
- Blinding Speed L26
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L12
- Deflect Arrows L7
- Dodge L2
- Epic Character L21
- Epic Dodge L29
- Epic Reflexes L32
- Epic Shadowdancer L21
- Epic Shadowlord L23
- Epic Weapon Focus (heavy crossbow) L21
- Epic Will L24
- Evasion L1
- Flurry of Blows L1
- Great Dexterity I L27
- Great Dexterity II L30
- Great Dexterity III L33
- Great Dexterity IV L35
- Great Dexterity V L36
- Great Dexterity VI L38
- Hide in Plain Sight L8
- Improved Critical (heavy crossbow) L12
- Improved Evasion L17
- Improved Unarmed Strike L1
- Iron Will L3
- Mobility L5
- Monk AC Bonus L1
- Monk Speed L19
- Mounted Archery L15
- Mounted Combat L9
- Player Menu L1
- Point Blank Shot L1
- Rapid Reload L6
- Shadow Daze L10
- Shadow Evade L11
- Shield Proficiency L2
- Slippery Mind L14
- Smell Surroundings L1
- Still Mind L19
- Stunning Fist L1
- Summon Shadow L12
- Toughness L18
- Uncanny Dodge I L9
- Uncanny Dodge II L12
- Uncanny Dodge III L17
- Weapon Finesse L1
- Weapon Focus (heavy crossbow) L3
- Weapon Proficiency (martial) L2
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (heavy crossbow) L18
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Hide +15
- Skill Bonus Listen +15
- Skill Bonus Move Silently +15
- Skill Bonus Pick Pocket +13
- Skill Bonus Spot +15
- XP Bonus 10%
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Regeneration +4
- Skill Bonus Discipline +15
- Skill Bonus Pick Pocket +14
- Ability Bonus Constitution +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Dexterity +6
- XP Bonus 20%
Arms Gauntlet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand Sunfire Arbalest- Attack Bonus +7
- Damage Bonus Fire 2d6 Damage
- Damage Resistance Fire Resist 15 / -
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Orange
- Massive Criticals 2d8 Damage
- Mighty +20
- On Crit Cast Spell Firebrand Level 6
- Regeneration +4
- Skill Bonus Discipline +10
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Open Lock +15
- Skill Bonus Pick Pocket +15
- Spell Resistance 42
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Electrical Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Bolts Spider-Infused Bolts- Damage Bonus Acid 2d10 Damage
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Magical 2d8 Damage
- Extra Ranged Damage Type Slashing
- On Hit Poison DC=48 1d2 Strength Damage
Export sheet (text)
Last played 2026-09-20