
TEST Blosnsj the GREAT Test
- RaceAzer
- ClassesCleric 26Fighter 10Rogue 4
- Level40
- AlignmentTrue Neutral
Statistics
- 31STR
- 8DEX
- 16CON
- 8INT
- 20WIS
- 10CHA
- 66AC
- 772HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Tumble43
- Concentration12
Feats 49
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L36
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L15
- Cleave L18
- Collectibles Menu L1
- Darkvision L1
- Epic Character L21
- Epic Cleric L26
- Epic Prowess L27
- Evasion L32
- Extend Spell L1
- Great Fortitude L15
- Great Strength I L21
- Great Strength II L24
- Great Strength III L30
- Great Strength IV L33
- Great Strength V L34
- Great Strength VI L36
- Great Strength VII L39
- Great Strength VIII L39
- Great Wisdom I L28
- Great Wisdom II L31
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (bastard sword) L12
- Iron Will L6
- Lightning Reflexes L9
- Player Menu L1
- Power Attack L16
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Sneak Attack (+1d6) L21
- Sneak Attack (+2d6) L38
- Stonecunning L1
- Toughness L18
- Trickery Domain Powers L1
- Turn Undead L1
- Uncanny Dodge I L38
- War Domain Powers L1
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L15
- Weapon Proficiency (rogue) L21
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
Chest Heavy Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Skill Bonus Concentration +7
- Ability Bonus Strength +6
Right Hand Bastard Sword- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Magical 1d10 Damage
- Enhancement Bonus +6
- Holy Avenger
- Massive Criticals 2d6 Damage
Left Hand Tower Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-08-04