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koil

  • RaceCelestial
  • ClassesPaladin 5Purple Dragon Knight 5Skald 30
  • Level40
  • AlignmentNeutral Good

Statistics

  • 8STR
  • 35DEX
  • 14CON
  • 14INT
  • 8WIS
  • 10CHA
  • 74AC
  • 800HP
  • 27BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride43
  • Tumble43
  • Perform42
  • Pick Pocket42
  • Concentration8
  • Discipline8
  • Lore5
  • Intimidate2
  • Listen2
  • Spot2
  • Persuade1

Feats 59

  • Ambidexterity L13
  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L26
  • Associates Control L1
  • Aura of Courage L2
  • Bard Song L11
  • Battle Hymn L35
  • Blind-Fight L12
  • Blinding Speed L35
  • Collectibles Menu L1
  • Curse Song L15
  • Damage Reduction 1 L25
  • Damage Reduction 2 L30
  • Damage Reduction 3 L35
  • Damage Reduction 4 L40
  • Divine Grace L1
  • Divine Health L1
  • Epic Character L21
  • Epic Prowess L29
  • Epic Skald L21
  • Epic Skill Focus (Perform) L38
  • Epic Weapon Focus (kukri) L23
  • Fear L8
  • Final Stand L10
  • Fly L1
  • Great Dexterity I L21
  • Great Dexterity II L24
  • Great Dexterity III L27
  • Great Dexterity IV L30
  • Great Dexterity V L33
  • Great Dexterity VI L36
  • Great Dexterity VII L39
  • Heal Ally L10
  • Heroic Shield L6
  • Improved Two-Weapon Fighting L19
  • Inspire Courage L7
  • Lasting Inspiration L32
  • Lay on Hands L1
  • Luck of Heroes L1
  • Mounted Combat L5
  • Oath of Wrath L9
  • Player Menu L1
  • Rallying Cry L6
  • Remove Disease L3
  • Shield Proficiency L1
  • Smite Evil L2
  • Summon Mount L5
  • Toughness L6
  • Turn Undead L3
  • Two-Weapon Fighting L16
  • Valkyrie's Cry L25
  • Weapon Finesse L18
  • Weapon Focus (kukri) L9
  • Weapon Proficiency (Paladin) L1
  • Weapon Proficiency (exotic) L3
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Soulwarden's Visage
    • AC Bonus +7
    • Immunity: Damage Type Negative Energy 20%
    • Immunity: Miscellaneous Death Magic
    • Immunity: Miscellaneous Fear
    • Immunity: Miscellaneous Level/Ability Drain
    • Immunity: Specific Spell Harm
    • Immunity: Specific Spell Inflict Critical Wounds
    • Immunity: Specific Spell Inflict Light Wounds
    • Immunity: Specific Spell Inflict Minor Wounds
    • Immunity: Specific Spell Inflict Moderate Wounds
    • Immunity: Specific Spell Inflict Serious Wounds
    • Regeneration +5
    • Skill Bonus Discipline +15
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Kubota Combat Slippers
    • Ability Bonus Constitution +12
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Immunity: Damage Type Magical 5%
    • Immunity: Miscellaneous Death Magic
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Right Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Left Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Cloak Enchanter's Veil
    • Ability Bonus Charisma +12
    • AC Bonus +7
    • Bonus Spell Slot of Level Assassin Level 2
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Ranger Level 4
    • Extend Blinding Speed (10 rounds)
    • Freedom of Movement
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +5
  • Left Ring Ring of Insanity
    • Decreased Skill Modifier Concentration -10
    • Decreased Skill Modifier Discipline -10
    • Immunity: Miscellaneous Mind-Affecting Spells
  • Right Ring Werdna's Envy
    • Bigby Protection +5
    • Immunity: Miscellaneous Paralysis
    • Immunity: Specific Spell Bigby's Interposing Hand
    • Regeneration +4
    • Saving Throw Bonus Universal +5
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Whispering Sash
    • Bigby Protection +3
    • Bonus Feat Dodge
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Disable Trap +15
    • Skill Bonus Listen +15
    • Skill Bonus Pick Pocket +15
    • Skill Bonus Search +15
    • Skill Bonus Spot +15
Export sheet (text)

Last played 2026-03-23