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Sugar Kukri

koil

  • RaceMinotaur
  • ClassesFighter 18Bard 2Red Dragon Disciple 20
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 34STR
  • 17DEX
  • 11CON
  • 13INT
  • 8WIS
  • 8CHA
  • 44AC
  • 716HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Tumble43
  • Use Magic Device23
  • Lore8

Feats 57

  • Ambidexterity L6
  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L24
  • Associates Control L1
  • Bard Song L5
  • Bardic Knowledge L5
  • Blind-Fight L1
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Devastating Critical (kukri) L37
  • Draconic Armor L6
  • Dragon Abilities L7
  • Dragon Breath L8
  • Epic Character L21
  • Epic Prowess L28
  • Epic Red Dragon Disciple L21
  • Epic Skill Focus (Discipline) L21
  • Epic Weapon Focus (kukri) L35
  • Expertise L15
  • Great Cleave L4
  • Great Constitution I L39
  • Great Fortitude L1
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L30
  • Great Strength V L31
  • Great Strength VI L33
  • Great Strength VII L33
  • Great Strength VIII L39
  • Ground Stomp L10
  • Hardiness vs. Poisons L1
  • Hit Die Increase (d10) L11
  • Hit Die Increase (d6) L6
  • Hit Die Increase (d8) L9
  • Immunity To Sleep L15
  • Immunity to Fire L15
  • Immunity to Paralysis L15
  • Improved Critical (kukri) L18
  • Improved Expertise L17
  • Improved Two-Weapon Fighting L12
  • Large Stature L1
  • Overwhelming Critical (kukri) L36
  • Player Menu L1
  • Power Attack L1
  • Shield Proficiency L1
  • Skill Focus (Discipline) L1
  • Toughness L1
  • Two-Weapon Fighting L9
  • Weapon Focus (kukri) L3
  • Weapon Proficiency (exotic) L2
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (kukri) L19

Equipment

  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
  • Arms Bracers of the Blinding Strike
    • AC Bonus +4
    • Haste
    • Spell Resistance 44
  • Right Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Left Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Cold Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
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Last played 2026-03-20