
Statistics
- 16STR
- 8DEX
- 14CON
- 12INT
- 34WIS
- 8CHA
- 66AC
- 730HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Concentration43
- Spellcraft20
- Tumble20
Feats 59
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L33
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L3
- Collectibles Menu L1
- Darkvision L1
- Dragon Shape L32
- Empower Spell L12
- Epic Character L21
- Epic Prowess L36
- Epic Shifter L21
- Epic Weapon Focus (unarmed strike) L27
- Great Wisdom I L21
- Great Wisdom II L23
- Great Wisdom III L24
- Great Wisdom IV L26
- Great Wisdom V L30
- Great Wisdom VI L35
- Great Wisdom VII L38
- Great Wisdom VIII L39
- Greater Spell Focus (Evocation) L18
- Greater Wildshape I (wyrmling shape) L10
- Greater Wildshape II L12
- Greater Wildshape III L14
- Greater Wildshape IV L19
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Humanoid Shape L16
- Improved Unarmed Strike L7
- Infinite Greater Wildshape I L13
- Infinite Greater Wildshape II L16
- Infinite Greater Wildshape III L19
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Maximize Spell L6
- Nature Sense L1
- Outsider Shape L29
- Player Menu L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Spell Focus (Evocation) L15
- Stonecunning L1
- Toughness L9
- Trackless Step L3
- Weapon Focus (unarmed strike) L6
- Weapon Proficiency (druid) L1
- Weapon Proficiency (martial) L6
- Weapon Proficiency (simple) L6
- Weapon Specialization (unarmed strike) L9
- Wild Shape L5
- Woodland Stride L2
Equipment
Head Crafted Mithral Coif- AC Bonus +6
- Ability Bonus Dexterity +5
- Regeneration +2
- Skill Bonus Discipline +8
- Skill Bonus Concentration +8
- Skill Bonus Listen +8
- Haste
- Light Bright (20m)
Chest Crafted Mithral Full Plate- AC Bonus +6
- Ability Bonus Strength +5
- Ability Bonus Constitution +3
- Damage Reduction +7 Soak 15 Damage
Boots Crafted Gold Boots- AC Bonus +5
- Haste
- Ability Bonus Constitution +5
- Skill Bonus Discipline +4
- Saving Throw Bonus Universal +2
Arms [BRILLIANT] Epic Bracers of the Tribeslayer- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Miscellaneous Fear
- Saving Throw Bonus: Specific Fortitude +4
Right Hand Lesser Moore's Heavy Flail- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Hit Moore's Might (Gains 10% physical immunity, and 5 bonus Bludgeoning damage) Level 2 5%
- Regeneration: Vampiric +4
- Visual Effect Fire, Red
Left Hand Crafted Mithral Tower Shield- AC Bonus +6
- Ability Bonus Dexterity +5
- Regeneration +2
- Skill Bonus Discipline +8
Cloak Crafted Gold Thick Padded Cloak- Damage Resistance Bludgeoning Resist 15 / -
- Ability Bonus Constitution +2
- Regeneration +2
- Saving Throw Bonus: Specific Fortitude +4
- Skill Bonus Concentration +8
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Strength +6
Amulet Crafted Mithral Black Sapphire Amulet- AC Bonus +6
- Ability Bonus Constitution +5
- Saving Throw Bonus: Specific Fortitude +4
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-08-04