
Statistics
- 10STR
- 36DEX
- 12CON
- 14INT
- 10WIS
- 8CHA
- 49AC
- 543HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Pick Pocket40
- Ride40
- Tumble40
- Discipline23
- Use Magic Device20
- Hide8
- Move Silently8
- Open Lock5
Feats 75
- Ambidexterity L3
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L2
- Armor Proficiency (medium) L2
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L1
- Blinding Speed L36
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Death Attack (+10d6) L29
- Death Attack (+11d6) L31
- Death Attack (+12d6) L33
- Death Attack (+13d6) L35
- Death Attack (+14d6) L37
- Death Attack (+15d6) L39
- Death Attack (+1d6) L7
- Death Attack (+2d6) L9
- Death Attack (+3d6) L11
- Death Attack (+4d6) L13
- Death Attack (+5d6) L15
- Death Attack (+6d6) L21
- Death Attack (+7d6) L23
- Death Attack (+8d6) L25
- Death Attack (+9d6) L27
- Deflect Arrows L6
- Epic Assassin L21
- Epic Character L21
- Epic Weapon Focus (kama) L21
- Evasion L1
- Extend Spell L15
- Flurry of Blows L1
- Great Dexterity I L24
- Great Dexterity II L24
- Great Dexterity III L27
- Great Dexterity IV L28
- Great Dexterity IX L39
- Great Dexterity V L30
- Great Dexterity VI L32
- Great Dexterity VII L33
- Great Dexterity VIII L36
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (kama) L18
- Improved Two-Weapon Fighting L12
- Improved Unarmed Strike L1
- Iron Will L9
- Monk AC Bonus L1
- Mounted Combat L20
- Player Menu L1
- Poison Save I L8
- Poison Save II L10
- Poison Save III L12
- Poison Save IV L14
- Poison Save V L16
- Poison Save VI+ L22
- Shield Proficiency L2
- Skill Affinity (Lore) L1
- Stonecunning L1
- Stunning Fist L1
- Toughness L18
- Two-Weapon Fighting L6
- Uncanny Dodge I L8
- Uncanny Dodge II L11
- Uncanny Dodge III L16
- Use Poison L7
- Weapon Finesse L3
- Weapon Focus (kama) L2
- Weapon Proficiency (martial) L2
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (kama) L5
Equipment
Head [BRILLIANT] Helm of the Headhunter- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +5
Boots Crafted Yellow Boots- AC Bonus +4
- Haste
- Ability Bonus Constitution +4
- Skill Bonus Discipline +3
- Saving Throw Bonus Universal +1
Right Hand Kama- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d12 Damage
- Damage Bonus Magical 1d12 Damage
- Enhancement Bonus +6
Left Hand Crafted Mithral Kama- Keen
- Enhancement Bonus +6
- Visual Effect Sonic
- Damage Bonus Magical 2d6 Damage
Belt Crafted Gold Warding Buckle- AC Bonus +6
- Regeneration +2
- Immunity: Miscellaneous Knockdown
- Saving Throw Bonus Universal +4
Export sheet (text)
Last played 2026-08-04