
Ketsuki Shadow Fury
- RaceVampire
- ClassesFighter 7Monk 3Shadowdancer 30
- Level40
- AlignmentLawful Evil
Statistics
- 28STR
- 18DEX
- 14CON
- 14INT
- 10WIS
- 8CHA
- 70AC
- 694HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide43
- Pick Pocket43
- Ride43
- Tumble40
- Move Silently39
- Spellcraft20
- Search7
Feats 58
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L1
- Cleave L2
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L12
- Deflect Arrows L7
- Dodge L3
- Drink Blood L1
- Energy Resistance, Fire I L36
- Energy Resistance, Fire II L39
- Epic Character L21
- Epic Prowess L27
- Epic Shadowdancer L21
- Epic Shadowlord L23
- Epic Skill Focus (Pick Pocket) L38
- Epic Weapon Focus (quarterstaff) L24
- Evasion L2
- Flurry of Blows L2
- Fly L1
- Great Dexterity I L26
- Great Dexterity II L29
- Great Dexterity III L32
- Great Dexterity IV L35
- Great Fortitude L18
- Great Strength I L30
- Great Strength II L33
- Hide in Plain Sight L8
- Improved Critical (quarterstaff) L12
- Improved Evasion L17
- Improved Unarmed Strike L2
- Iron Will L15
- Luck of Heroes L1
- Mobility L3
- Monk AC Bonus L2
- Monk Speed L20
- Mounted Combat L18
- Player Menu L1
- Shadow Daze L10
- Shadow Evade L11
- Shield Proficiency L1
- Slippery Mind L14
- Still Mind L20
- Stunning Fist L2
- Summon Shadow L12
- Toughness L9
- Uncanny Dodge I L9
- Uncanny Dodge II L12
- Uncanny Dodge III L17
- Weapon Focus (quarterstaff) L5
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L2
- Weapon Proficiency (simple) L1
- Weapon Specialization (quarterstaff) L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Wisdom +6
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots [BRILLIANT] Dragon Paws- AC Bonus +5
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Knockdown
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
- Bonus Feat Knockdown
- Regeneration +2
- Skill Bonus Move Silently +15
- Skill Bonus Pick Pocket +15
Right Hand The Icy Blue Flame- Damage Bonus Cold 2d10 Damage
- Damage Bonus Fire 2d10 Damage
- Damage Bonus Slashing 2d10 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Blue
- Saving Throw Bonus Cold +5
- Saving Throw Bonus Fire +5
- Visual Effect Fire, Blue
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +3
- Skill Bonus Pick Pocket +6
- Ability Bonus Constitution +4
- Ability Bonus Wisdom +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 5 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Concentration +15
Export sheet (text)
Last played 2026-08-25