
SD DW TEST Dagger TEST Test
- RaceVampire
- ClassesMonk 2Fighter 8Shadowdancer 30
- Level40
- AlignmentLawful Evil
Statistics
- 31STR
- 18DEX
- 12CON
- 12INT
- 14WIS
- 8CHA
- 50AC
- 616HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide43
- Move Silently43
- Pick Pocket43
- Ride43
- Discipline17
- Tumble10
Feats 57
- Ambidexterity L3
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L2
- Armor Proficiency (medium) L2
- Associates Control L1
- Blind-Fight L2
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L12
- Deflect Arrows L7
- Dodge L3
- Drink Blood L1
- Epic Character L21
- Epic Prowess L24
- Epic Shadowdancer L21
- Epic Shadowlord L23
- Epic Skill Focus (Pick Pocket) L38
- Epic Weapon Focus (dagger) L21
- Evasion L1
- Flurry of Blows L1
- Fly L1
- Great Dexterity I L26
- Great Dexterity II L29
- Great Dexterity III L32
- Great Dexterity IV L35
- Great Strength I L27
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L36
- Great Strength V L39
- Hide in Plain Sight L8
- Improved Critical (dagger) L15
- Improved Evasion L17
- Improved Two-Weapon Fighting L12
- Improved Unarmed Strike L1
- Iron Will L9
- Mobility L5
- Monk AC Bonus L1
- Mounted Combat L18
- Player Menu L1
- Shadow Daze L10
- Shadow Evade L11
- Shield Proficiency L2
- Slippery Mind L14
- Spring Attack L20
- Stunning Fist L1
- Summon Shadow L12
- Two-Weapon Fighting L1
- Uncanny Dodge I L9
- Uncanny Dodge II L12
- Uncanny Dodge III L17
- Weapon Focus (dagger) L6
- Weapon Proficiency (martial) L2
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (dagger) L18
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Strength +6
Chest Light Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Skill Bonus Discipline +15
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Discipline +15
- Ability Bonus Dexterity +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +1
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Right Hand Phase Killer- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Enhancement Bonus +7
- Immunity: Specific Spell Darkness
- Keen
- Massive Criticals 80 Damage
- On Hit Phase (Gains 90% concealment and the ability to phase through creatures) Level 2 5%
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Assassin
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Visual Effect Darkness / Shadow
Left Hand Dagger- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Attack Bonus +6
- Damage Bonus Fire 1d12 Damage
- Damage Bonus Magical 1d12 Damage
Cloak Crafted Gold Thick Mesh Cloak- Damage Resistance Slashing Resist 15 / -
- Ability Bonus Constitution +2
- Regeneration +2
- Saving Throw Bonus: Specific Fortitude +4
- Skill Bonus Concentration +8
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Constitution +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Fire Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Piercing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
Export sheet (text)
Last played 2026-08-04