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SD DW TEST Dagger TEST Test

karl

  • RaceVampire
  • ClassesMonk 2Fighter 8Shadowdancer 30
  • Level40
  • AlignmentLawful Evil

Statistics

  • 31STR
  • 18DEX
  • 12CON
  • 12INT
  • 14WIS
  • 8CHA
  • 50AC
  • 616HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Hide43
  • Move Silently43
  • Pick Pocket43
  • Ride43
  • Discipline17
  • Tumble10

Feats 57

  • Ambidexterity L3
  • Armor Proficiency (heavy) L2
  • Armor Proficiency (light) L2
  • Armor Proficiency (medium) L2
  • Associates Control L1
  • Blind-Fight L2
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Defensive Roll L12
  • Deflect Arrows L7
  • Dodge L3
  • Drink Blood L1
  • Epic Character L21
  • Epic Prowess L24
  • Epic Shadowdancer L21
  • Epic Shadowlord L23
  • Epic Skill Focus (Pick Pocket) L38
  • Epic Weapon Focus (dagger) L21
  • Evasion L1
  • Flurry of Blows L1
  • Fly L1
  • Great Dexterity I L26
  • Great Dexterity II L29
  • Great Dexterity III L32
  • Great Dexterity IV L35
  • Great Strength I L27
  • Great Strength II L30
  • Great Strength III L33
  • Great Strength IV L36
  • Great Strength V L39
  • Hide in Plain Sight L8
  • Improved Critical (dagger) L15
  • Improved Evasion L17
  • Improved Two-Weapon Fighting L12
  • Improved Unarmed Strike L1
  • Iron Will L9
  • Mobility L5
  • Monk AC Bonus L1
  • Mounted Combat L18
  • Player Menu L1
  • Shadow Daze L10
  • Shadow Evade L11
  • Shield Proficiency L2
  • Slippery Mind L14
  • Spring Attack L20
  • Stunning Fist L1
  • Summon Shadow L12
  • Two-Weapon Fighting L1
  • Uncanny Dodge I L9
  • Uncanny Dodge II L12
  • Uncanny Dodge III L17
  • Weapon Focus (dagger) L6
  • Weapon Proficiency (martial) L2
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L2
  • Weapon Specialization (dagger) L18

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Strength +6
  • Chest Light Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Skill Bonus Discipline +15
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Skill Bonus Discipline +15
    • Ability Bonus Dexterity +6
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +1
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
  • Right Hand Phase Killer
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Enhancement Bonus +7
    • Immunity: Specific Spell Darkness
    • Keen
    • Massive Criticals 80 Damage
    • On Hit Phase (Gains 90% concealment and the ability to phase through creatures) Level 2 5%
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
    • Use Limitation: Class Assassin
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
    • Visual Effect Darkness / Shadow
  • Left Hand Dagger
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Attack Bonus +6
    • Damage Bonus Fire 1d12 Damage
    • Damage Bonus Magical 1d12 Damage
  • Cloak Crafted Gold Thick Mesh Cloak
    • Damage Resistance Slashing Resist 15 / -
    • Ability Bonus Constitution +2
    • Regeneration +2
    • Saving Throw Bonus: Specific Fortitude +4
    • Skill Bonus Concentration +8
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Regeneration +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Ability Bonus Constitution +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Sonic Resist 10 / -
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Fire Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Piercing Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
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Last played 2026-08-04