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karl

  • RaceDemon
  • ClassesFighter 9Rogue 2Weapon Master 29
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 35STR
  • 11DEX
  • 14CON
  • 13INT
  • 8WIS
  • 8CHA
  • 61AC
  • 582HP
  • 29BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Pick Pocket43
  • Ride43
  • Discipline42
  • Use Magic Device9
  • Intimidate4

Feats 48

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L35
  • Associates Control L1
  • Cleave L9
  • Collectibles Menu L1
  • Darkvision L1
  • Devastating Critical (dagger) L26
  • Dodge L1
  • Epic Character L21
  • Epic Prowess L32
  • Epic Superior Weapon Focus L23
  • Epic Toughness I L38
  • Epic Weapon Focus (dagger) L29
  • Epic Weapon Master L21
  • Evasion L40
  • Expertise L3
  • Great Cleave L18
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L30
  • Great Strength V L33
  • Great Strength VI L36
  • Great Strength VII L39
  • Hellfire Aura L10
  • Improved Critical (dagger) L12
  • Increased Multiplier L14
  • Ki Critical L16
  • Ki Damage L10
  • Large Stature L1
  • Mobility L1
  • Mounted Combat L15
  • Overwhelming Critical (dagger) L23
  • Player Menu L1
  • Power Attack L3
  • Shield Proficiency L1
  • Sneak Attack (+1d6) L2
  • Spring Attack L5
  • Superior Weapon Focus L14
  • Weapon Focus (dagger) L7
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (rogue) L2
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (dagger) L9
  • Weapon of Choice (dagger) L10
  • Whirlwind Attack L6

Equipment

  • Head [BRILLIANT] Helmet of Shadows
    • Immunity: Miscellaneous Mind-Affecting Spells
    • Immunity: Specific Spell Darkness
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
  • Chest Heavy Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Acid Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Skill Bonus Discipline +15
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Strength +6
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Haste
    • Damage Resistance Negative Energy Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Ability Bonus Dexterity +6
  • Right Hand Phase Killer
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Enhancement Bonus +7
    • Immunity: Specific Spell Darkness
    • Keen
    • Massive Criticals 80 Damage
    • On Hit Phase (Gains 90% concealment and the ability to phase through creatures) Level 2 5%
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
    • Use Limitation: Class Assassin
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
    • Visual Effect Darkness / Shadow
  • Left Hand Large Shield
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Cold Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
  • Cloak Crafted Gold Thick Mesh Cloak
    • Damage Resistance Slashing Resist 15 / -
    • Ability Bonus Constitution +2
    • Regeneration +2
    • Saving Throw Bonus: Specific Fortitude +4
    • Skill Bonus Concentration +8
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Sonic Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Dexterity +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Strength +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Saving Throw Bonus: Specific Will +5
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Last played 2026-08-04