Skip to content

Frigidus Sanguis

karl

  • RaceVampire
  • ClassesFighter 10Northern Templar 30
  • Level40
  • AlignmentLawful Evil

Statistics

  • 33STR
  • 11DEX
  • 13CON
  • 14INT
  • 8WIS
  • 8CHA
  • 61AC
  • 820HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride43
  • Pick Pocket21
  • Spellcraft21
  • Discipline16
  • Concentration5
  • Lore5

Feats 50

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L32
  • Associates Control L1
  • Blind-Fight L2
  • Cleave L15
  • Cloud of Snow L12
  • Cold-Blooded L40
  • Collectibles Menu L1
  • Crystal of Pure Ice L10
  • Darkvision L1
  • Destroy the Crystal L10
  • Devastating Critical (warhammer) L27
  • Dodge L20
  • Drink Blood L1
  • Endurance of the North L17
  • Epic Character L21
  • Epic Northern Templar L21
  • Epic Prowess L28
  • Epic Toughness I L36
  • Epic Toughness II L40
  • Epic Weapon Focus (warhammer) L24
  • Fly L1
  • Frost Armor I L8
  • Frost Armor II L12
  • Frost Armor III L17
  • Frost Armor IV L25
  • Frost Armor V L30
  • Great Cleave L18
  • Great Fortitude L3
  • Great Strength I L21
  • Great Strength II L30
  • Great Strength III L33
  • Great Strength IV L36
  • Great Strength V L39
  • Guardian of Krisaldimun L30
  • Improved Critical (warhammer) L18
  • Luck of Heroes L1
  • Mounted Combat L9
  • Overwhelming Critical (warhammer) L24
  • Player Menu L1
  • Power Attack L6
  • Resist Fire Energy L12
  • Shield Proficiency L1
  • Toughness L6
  • Weapon Focus (warhammer) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (warhammer) L4

Equipment

  • Head [BRILLIANT] Helmet of Shadows
    • Immunity: Miscellaneous Mind-Affecting Spells
    • Immunity: Specific Spell Darkness
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
  • Chest Crafted Mithral Full Plate
    • AC Bonus +6
    • Ability Bonus Strength +5
    • Ability Bonus Constitution +3
    • Damage Reduction +7 Soak 15 Damage
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Saving Throw Bonus: Specific Fortitude +1
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Wisdom +1
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Haste
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
  • Right Hand Hammer of Dementia
    • Damage Bonus Magical 2d8 Damage
    • Damage Bonus Positive Energy 2d8 Damage
    • Damage Bonus Slashing 2d8 Damage
    • Enhancement Bonus +7
    • Keen
    • On Hit Confusion DC=44 50% / 2 Rounds
    • On Hit Insanity (Concentration reduced by 10) Level 2 5%
    • Visual Effect Ghost Fog
  • Left Hand Crafted Mithral Tower Shield
    • AC Bonus +6
    • Ability Bonus Dexterity +5
    • Regeneration +2
    • Skill Bonus Discipline +8
  • Cloak Crafted Gold Thick Mesh Cloak
    • Damage Resistance Slashing Resist 15 / -
    • Ability Bonus Constitution +2
    • Regeneration +2
    • Saving Throw Bonus: Specific Fortitude +4
    • Skill Bonus Concentration +8
  • Left Ring Ring of Dark Power
    • Ability Bonus Constitution +2
    • Damage Resistance Cold Resist 15 / -
    • Damage Resistance Electrical Resist 15 / -
    • Damage Resistance Fire Resist 15 / -
    • Regeneration +2
    • Immunity: Miscellaneous Paralysis
  • Right Ring [BRILLIANT] Rift Ringlet (left)
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Magical 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +2
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +1
    • Saving Throw Bonus: Specific Will +3
  • Belt [BRILLIANT] Master's Utility Belt
    • Ability Bonus Charisma +4
    • Ability Bonus Constitution +4
    • Ability Bonus Dexterity +4
    • Ability Bonus Intelligence +4
    • Ability Bonus Strength +4
    • Ability Bonus Wisdom +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
    • Skill Bonus Search +10
Export sheet (text)

Last played 2026-08-04