Skip to content

Death and Axes

karl

  • RaceMinotaur
  • ClassesFighter 10Weapon Master 30
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 34STR
  • 15DEX
  • 9CON
  • 15INT
  • 8WIS
  • 8CHA
  • 67AC
  • 710HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride43
  • Tumble17
  • Intimidate4
  • Lore1

Feats 52

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L35
  • Associates Control L1
  • Blind-Fight L18
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Devastating Critical (double axe) L26
  • Dodge L1
  • Epic Character L21
  • Epic Prowess L32
  • Epic Skill Focus (Discipline) L21
  • Epic Superior Weapon Focus L23
  • Epic Toughness I L38
  • Epic Weapon Focus (double axe) L29
  • Epic Weapon Master L21
  • Expertise L2
  • Great Cleave L15
  • Great Fortitude L1
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L30
  • Great Strength V L33
  • Great Strength VI L36
  • Great Strength VII L39
  • Ground Stomp L10
  • Hardiness vs. Poisons L1
  • Improved Critical (double axe) L9
  • Improved Expertise L20
  • Increased Multiplier L11
  • Ki Critical L13
  • Ki Damage L7
  • Large Stature L1
  • Mobility L1
  • Mounted Combat L12
  • Overwhelming Critical (double axe) L23
  • Player Menu L1
  • Power Attack L1
  • Shield Proficiency L1
  • Skill Focus (Discipline) L1
  • Spring Attack L4
  • Superior Weapon Focus L11
  • Weapon Focus (double axe) L6
  • Weapon Proficiency (exotic) L3
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (double axe) L18
  • Weapon of Choice (double axe) L7
  • Whirlwind Attack L6

Equipment

  • Head [BRILLIANT] Helmet of Shadows
    • Immunity: Miscellaneous Mind-Affecting Spells
    • Immunity: Specific Spell Darkness
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
  • Chest Heavy Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Cold Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Skill Bonus Discipline +15
    • Skill Bonus Pick Pocket +15
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Spell Resistance 42
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
  • Right Hand Orcish Brutality Axe
    • Cast Spell Return VFX Gem Unlimited Uses/Day
    • Damage Bonus Bludgeoning 7d6 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Enhancement Bonus +7
    • Keen
    • Massive Criticals 1d10 Damage
    • On Hit DeepCuts (2d20 Piercing damage) Level 2 10%
    • On Hit Wounding DC=44
    • Regeneration: Vampiric +8
    • Skill Bonus Intimidate +10
    • Visual Effect Holy
  • Left Hand Tower Shield
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
  • Cloak Crafted Gold Thick Mesh Cloak
    • Damage Resistance Slashing Resist 15 / -
    • Ability Bonus Constitution +2
    • Regeneration +2
    • Saving Throw Bonus: Specific Fortitude +4
    • Skill Bonus Concentration +8
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Haste
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +1
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Skill Bonus Pick Pocket +10
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Sonic Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Skill Bonus Pick Pocket +15
    • Ability Bonus Constitution +6
Export sheet (text)

Last played 2026-08-04