
zTEST IK Test
- RaceWerewolf
- ClassesRanger 6Assassin 4Pale Master 30
- Level40
- AlignmentNeutral Evil
Statistics
- 8STR
- 28DEX
- 16CON
- 14INT
- 12WIS
- 8CHA
- 91AC
- 622HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride43
- Spellcraft34
- Animal Empathy23
- Pick Pocket22
- Hide8
- Move Silently8
- Tumble5
- Search3
- Concentration1
Feats 55
- Alertness L1
- Animal Companion L20
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L39
- Associates Control L1
- Blind-Fight L1
- Bone Skin L9
- Collectibles Menu L1
- Darkvision L1
- Death Attack (+1d6) L6
- Death Attack (+2d6) L8
- Deathless Master Touch L18
- Deathless Mastery L18
- Deathless Vigor L13
- Dual-Wield L1
- Energy Resistance, Acid I L38
- Energy Resistance, Cold I L35
- Energy Resistance, Fire I L23
- Epic Character L21
- Epic Palemaster L21
- Epic Prowess L24
- Epic Skill Focus (Pick Pocket) L30
- Epic Spell: Epic Mage Armor L29
- Epic Spell: Epic Warding L32
- Epic Summon Fallen Angel L26
- Epic Weapon Focus (throwing axe) L21
- Epic Will L27
- Favored Enemy: Monstrous Humanoids L5
- Favored Enemy: Undead L1
- Great Dexterity I L33
- Great Dexterity II L36
- Improved Critical (throwing axe) L15
- Iron Will L3
- Mounted Archery L18
- Mounted Combat L12
- Player Menu L1
- Point Blank Shot L1
- Poison Save I L7
- Poison Save II L19
- Shield Proficiency L1
- Smell Surroundings L1
- Summon Fallen Angel L13
- Tough as Bone L15
- Toughness L9
- Trackless Step L1
- Uncanny Dodge I L7
- Undead Graft I L14
- Undead Graft II L16
- Use Poison L6
- Weapon Finesse L1
- Weapon Focus (throwing axe) L6
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Soulwarden's Visage- AC Bonus +7
- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Regeneration +5
- Skill Bonus Discipline +15
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Right Hand Screamer- Damage Bonus Sonic 7d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Sonic 10%
- Keen
- Massive Criticals 1d6 Damage
- On Hit Silence DC=44 100% / 1 Round
- Regeneration +4
- Saving Throw Bonus Universal +5
Left Hand Moore's Insignia Shield- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Discipline +10
- Spiked Surface Slashing 7d6 Damage
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Belt Whispering Sash- Bigby Protection +3
- Bonus Feat Dodge
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Disable Trap +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Search +15
- Skill Bonus Spot +15
Export sheet (text)
Last played 2026-05-20