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Harry

justi

  • RaceSkeleton
  • ClassCleric 18
  • Level18
  • AlignmentNeutral Evil

Statistics

  • 11STR
  • 12DEX
  • 14CON
  • 9INT
  • 21WIS
  • 9CHA
  • 41AC
  • 180HP
  • 13BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Spellcraft16
  • Heal4
  • Parry1

Feats 19

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Associates Control L1
  • Blind-Fight L15
  • Collectibles Menu L1
  • Combat Casting L1
  • Darkvision L1
  • Evil Domain Powers L1
  • Greater Spell Penetration L6
  • Player Menu L1
  • Shield Proficiency L1
  • Skill Focus (Spellcraft) L9
  • Spell Focus (Conjuration) L18
  • Spell Penetration L3
  • Turn Undead L1
  • Water Domain Powers L1
  • Weapon Proficiency (martial) L12
  • Weapon Proficiency (simple) L1

Equipment

  • Head Purple Dragon Helmet
    • Skill Bonus Concentration +1
  • Chest The Iron Skeleton
    • Ability Bonus Dexterity +2
    • AC Bonus +5
    • Base Item Weight Reduction 80% of Weight
    • Darkvision
  • Boots Boots of Hardiness +2
    • Ability Bonus Constitution +2
    • AC Bonus +2
  • Arms Greater Gloves of Spellcraft
    • Skill Bonus Spellcraft +6
    • Use Limitation: Class Cleric
    • Use Limitation: Class Druid
    • Use Limitation: Class Sorcerer
    • Use Limitation: Class Wizard
  • Right Hand Scimitar of Speed
    • Damage Bonus Sonic 1d6 Damage
    • Enhancement Bonus +1
    • Haste
  • Left Hand Small Shield +5
    • AC Bonus +5
  • Cloak Cloak of Resistance +1
    • Saving Throw Bonus Universal +1
  • Left Ring Ring of Regeneration
    • Regeneration +4
  • Right Ring Nasher's Ring of Strength
    • Ability Bonus Strength +3
  • Amulet [BRILLIANT] Amulet of the Hunter
    • AC Bonus +3
    • Damage Reduction +5 Soak 5 Damage
    • Light Normal (15m) Green
    • Regeneration +2
    • Saving Throw Bonus: Specific Reflex +3
    • Skill Bonus Spot +5
  • Belt Kossuth's Belt of Priestly Might and Warding
    • Cast Spell Magic Circle against Alignment (5) 1 Use/Day
    • Ability Bonus Strength +4
    • AC Bonus +2
    • Use Limitation: Alignment Group Neutral
  • Arrows Lightning Arrow
    • Damage Bonus Electrical 1d6 Damage
  • Bolts Bolt +3
    • Damage Bonus Piercing 3 Damage
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Last played 2026-06-16