
Hardcore hall of fame
- StatusActive
- Level reached40 (max)
- Created2026-06-29
- Reached max2026-07-03
- Time to max4.4 days
- Balms used0
Statistics
- 10STR
- 26DEX
- 16CON
- 16INT
- 8WIS
- 8CHA
- 75AC
- 680HP
- 27BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Pick Pocket43
- Ride43
- Taunt43
- Tumble40
- Discipline32
- Perform31
Feats 40
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L33
- Associates Control L1
- Bard Song L11
- Bardic Knowledge L11
- Blind-Fight L6
- Collectibles Menu L1
- Curse Song L15
- Darkvision L1
- Dodge L10
- Drink Blood L1
- Epic Bard L31
- Epic Character L21
- Epic Prowess L30
- Epic Skill Focus (Perform) L36
- Epic Skill Focus (Pick Pocket) L39
- Epic Skill Focus (Taunt) L39
- Epic Weapon Focus (throwing axe) L27
- Epic Will L24
- Fly L1
- Great Dexterity I L36
- Improved Critical (throwing axe) L15
- Iron Will L6
- Lasting Inspiration L33
- Luck of Heroes L1
- Mobility L18
- Mounted Archery L12
- Mounted Combat L8
- Player Menu L1
- Point Blank Shot L1
- Rapid Shot L2
- Shield Proficiency L1
- Spring Attack L21
- Toughness L3
- Weapon Focus (throwing axe) L4
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (throwing axe) L9
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest The Vengeful Night- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- AC Bonus +6
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Assassin Level 2
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Perform +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Taunt +15
- Ability Bonus Wisdom +6
Right Hand Screamer- Damage Bonus Sonic 7d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Sonic 10%
- Keen
- Massive Criticals 1d6 Damage
- On Hit Silence DC=44 100% / 1 Round
- Regeneration +4
- Saving Throw Bonus Universal +5
Left Hand Large Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Left Ring Ring of Insanity- Decreased Skill Modifier Concentration -10
- Decreased Skill Modifier Discipline -10
- Immunity: Miscellaneous Mind-Affecting Spells
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Perform +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Taunt +15
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Perform +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Taunt +15
Export sheet (text)
Last played 2026-07-10