
Ice Eyes HC: Fallen
- RaceSkeleton
- ClassesFighter 7Rogue 3Northern Templar 30
- Level40
- Time played12 h 18 minsince 14 October 2026
- AlignmentNeutral Evil
Hardcore hall of fame
- StatusFallen
- Level reached40 (max)
- Created2026-05-18
- Reached max2026-05-19
- Time to max7h 49m
- Fallen2026-05-20
- Balms used0
Statistics
- 34STR
- 8DEX
- 16CON
- 12INT
- 8WIS
- 8CHA
- 69AC
- 908HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 1,702Brought downkilled while fighting
- 248Killing blowsfinished personally
- 106Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Concentration37
- Tumble20
- Lore5
Feats 51
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Blind-Fight L1
- Cloud of Snow L15
- Cold-Blooded L40
- Collectibles Menu L1
- Crystal of Pure Ice L13
- Darkvision L1
- Destroy the Crystal L13
- Endurance of the North L20
- Epic Character L21
- Epic Northern Templar L21
- Epic Prowess L28
- Epic Toughness I L32
- Epic Toughness II L36
- Epic Toughness III L39
- Epic Toughness IV L40
- Epic Weapon Focus (trident) L24
- Evasion L7
- Frost Armor I L11
- Frost Armor II L15
- Frost Armor III L20
- Frost Armor IV L25
- Frost Armor V L30
- Great Fortitude L3
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L33
- Great Strength VI L36
- Guardian of Krisaldimun L30
- Improved Critical (trident) L18
- Luck of Heroes L1
- Player Menu L1
- Reckless Fighting L2
- Resist Acid Energy L12
- Resist Electrical Energy L15
- Resist Sonic Energy L6
- Shield Proficiency L1
- Sneak Attack (+1d6) L6
- Sneak Attack (+2d6) L8
- Toughness L9
- Uncanny Dodge I L8
- Weapon Focus (trident) L4
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L6
- Weapon Proficiency (simple) L1
- Weapon Specialization (trident) L9
Equipment
Head Crown of Spikes Tier 4- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Braveheart Chain Mail Tier 3- Ability Bonus Constitution +4
- AC Bonus +6
- Damage Reduction +6 Soak 5 Damage
- Immunity: Damage Type Fire 100%
- Light Bright (20m)
- Saving Throw Bonus Fire +6
Boots Celestial Plate Greaves Tier 4- Cast Spell Ground Stomp 5 Uses/Day
- Ability Bonus Constitution +6
- AC Bonus +6
- Haste
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Magical 5%
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers Tier 3- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand Lesser Ahriman's Trident Tier 4- Damage Bonus Fire 2d12 Damage
- Damage Bonus Magical 1d12 Damage
- Damage Bonus Negative Energy 1d12 Damage
- Damage Bonus Slashing 2d12 Damage
- Damage Vulnerability Cold 10% Damage Vulnerability
- Enhancement Bonus +7
- Immunity: Damage Type Fire 20%
- Keen
- On Hit Blindness DC=44 100% / 1 Round
- On Hit Fireball Level 10 5%
- Visual Effect Infernal
Left Hand Shield of the Wall Tier 3- Ability Bonus Constitution +2
- AC Bonus +5
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Saving Throw Bonus: Specific Will +3
- Skill Bonus Discipline +10
- Use Limitation: Class Fighter
- Immunity: Miscellaneous Sneak Attack
Cloak Shroud of the Elements Tier 4- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Perform +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Taunt +15
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Right Ring Ring Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Perform +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Taunt +15
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
Amulet Master Kwai's Amulet Tier 4- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- AC Bonus +6
- Bonus Feat Alertness
- Damage Reduction +8 Soak 5 Damage
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Spot +15
Belt Belt Tier 4- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
Export sheet (text)
Last played 2026-11-03
