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zzzz TEST cleric II Test

jener

  • RaceDrider
  • ClassesCleric 30Monk 10
  • Level40
  • AlignmentLawful Evil

Statistics

  • 8STR
  • 14DEX
  • 14CON
  • 13INT
  • 34WIS
  • 8CHA
  • 87AC
  • 640HP
  • 25BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Ride43
  • Tumble40
  • Discipline23

Feats 56

  • Ambidexterity L1
  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L21
  • Associates Control L1
  • Aura of Doom L10
  • Blind-Fight L1
  • Cast Darkness L1
  • Cleave L26
  • Collectibles Menu L1
  • Darkvision L1
  • Deflect Arrows L27
  • Epic Character L21
  • Epic Cleric L21
  • Epic Prowess L27
  • Epic Weapon Focus (quarterstaff) L24
  • Evasion L26
  • Expertise L9
  • Extend Spell L6
  • Fire Domain Powers L1
  • Flurry of Blows L26
  • Great Wisdom I L23
  • Great Wisdom II L30
  • Great Wisdom III L33
  • Great Wisdom IV L35
  • Great Wisdom V L36
  • Great Wisdom VI L38
  • Great Wisdom VII L39
  • Hardiness vs. Enchantments L1
  • Immunity To Sleep L1
  • Improved Critical (quarterstaff) L15
  • Improved Evasion L34
  • Improved Knockdown L31
  • Improved Two-Weapon Fighting L12
  • Improved Unarmed Strike L26
  • Ki Strike +1 L40
  • Knockdown L31
  • Large Stature L1
  • Magic Domain Powers L1
  • Monk AC Bonus L26
  • Monk Speed L28
  • Mounted Combat L18
  • Player Menu L1
  • Purity of Body L30
  • Shield Proficiency L1
  • Still Mind L28
  • Stunning Fist L26
  • Turn Undead L1
  • Two-Weapon Fighting L1
  • Weapon Focus (quarterstaff) L3
  • Weapon Proficiency (Elf) L1
  • Weapon Proficiency (monk) L26
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (unarmed strike) L40
  • Wholeness of Body L32

Equipment

  • Head Radiant Sun Visor
    • Ability Bonus Strength +6
    • AC Bonus +6
    • Bonus Spell Slot of Level Cleric Level 6
    • Bonus Spell Slot of Level Cleric Level 6
    • Bonus Spell Slot of Level Cleric Level 6
    • Bonus Spell Slot of Level Cleric Level 7
    • Bonus Spell Slot of Level Cleric Level 7
    • Bonus Spell Slot of Level Cleric Level 7
    • Bonus Spell Slot of Level Cleric Level 8
    • Bonus Spell Slot of Level Cleric Level 8
    • Bonus Spell Slot of Level Cleric Level 8
    • Damage Resistance Divine Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Spell Enhancement Hammer of the Gods 14d6 Damage
    • Use Limitation: Class Cleric
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Black Dragon Slippers
    • Ability Bonus Dexterity +6
    • AC Bonus +6
    • Bonus Spell Slot of Level Cleric Level 7
    • Bonus Spell Slot of Level Cleric Level 7
    • Bonus Spell Slot of Level Cleric Level 8
    • Bonus Spell Slot of Level Cleric Level 8
    • Bonus Spell Slot of Level Cleric Level 9
    • Bonus Spell Slot of Level Cleric Level 9
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Haste
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Electrical 5%
    • Regeneration +4
    • Skill Bonus Discipline +15
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
    • Ability Bonus Intelligence +6
    • Ability Bonus Wisdom +6
  • Right Hand The Icy Blue Flame
    • Damage Bonus Cold 2d10 Damage
    • Damage Bonus Fire 2d10 Damage
    • Damage Bonus Slashing 2d10 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Keen
    • Light Bright (20m) Blue
    • Saving Throw Bonus Cold +5
    • Saving Throw Bonus Fire +5
    • Visual Effect Fire, Blue
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Ability Bonus Charisma +6
    • Ability Bonus Constitution +6
    • Ability Bonus Intelligence +6
    • Ability Bonus Wisdom +6
  • Right Ring Werdna's Envy
    • Bigby Protection +5
    • Immunity: Miscellaneous Paralysis
    • Immunity: Specific Spell Bigby's Interposing Hand
    • Regeneration +4
    • Saving Throw Bonus Universal +5
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Ability Bonus Strength +6
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Last played 2026-09-09