
Statistics
- 12STR
- 8DEX
- 14CON
- 12INT
- 8WIS
- 34CHA
- 82AC
- 716HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline36
- Animal Empathy23
- Tumble20
- Hide5
Feats 61
- Animal Companion L7
- Armor Proficiency (heavy) L9
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L2
- Armor Skin L29
- Associates Control L1
- Blind-Fight L6
- Cleave L3
- Collectibles Menu L1
- Dark Blessing L10
- Darkvision L1
- Divine Might L12
- Divine Shield L15
- Divine Shield of Steel L23
- Drink Blood L1
- Dual-Wield L2
- Eldritch Blast L1
- Epic Blackguard L21
- Epic Character L21
- Epic Prowess L32
- Epic Weapon Focus (quarterstaff) L26
- Favored Enemy: Outsiders L6
- Favored Enemy: Undead L2
- Fly L1
- Great Charisma I L21
- Great Charisma II L24
- Great Charisma III L27
- Great Charisma IV L30
- Great Charisma V L33
- Great Charisma VI L36
- Great Smiting I L35
- Great Smiting II L38
- Great Smiting III L39
- Improved Critical (quarterstaff) L18
- Improved Two-Weapon Fighting L20
- Pact of the Blade L1
- Player Menu L1
- Point Blank Shot L2
- Power Attack L1
- Rapid Shot L20
- Shield Proficiency L1
- Smite Good L10
- Sneak Attack, Blackguard (+1d6) L12
- Sneak Attack, Blackguard (+2d6) L15
- Sneak Attack, Blackguard (+3d6) L18
- Sneak Attack, Blackguard (+4d6) L23
- Sneak Attack, Blackguard (+5d6) L26
- Sneak Attack, Blackguard (+6d6) L29
- Sneak Attack, Blackguard (+7d6) L32
- Sneak Attack, Blackguard (+8d6) L35
- Sneak Attack, Blackguard (+9d6) L38
- Spellblade L1
- Summon Fiend L13
- Trackless Step L2
- Turn Undead L11
- Use Poison L9
- Weapon Focus (quarterstaff) L9
- Weapon Proficiency (Ranger) L2
- Weapon Proficiency (Warlock) L1
- Weapon Proficiency (martial) L2
- Weapon Proficiency (simple) L1
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Bria's Favour- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +12
- AC Bonus +6
- Bonus Feat Weapon Specialization (unarmed strike)
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Concentration +20
- Skill Bonus Discipline +20
- Use Limitation: Class Druid
- Use Limitation: Class Ranger
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Dexterity +6
Right Hand Staff of Hanged Men- Damage Bonus Divine 2d6 Damage
- Damage Bonus Negative Energy 2d10 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Negative Energy Burst Level 5
- Visual Effect Evil
Cloak Enchanter's Veil- Ability Bonus Charisma +12
- AC Bonus +7
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Ranger Level 4
- Extend Blinding Speed (10 rounds)
- Freedom of Movement
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +5
Left Ring Ice Shard of Pyrosys- Damage Resistance Cold Resist 25 / -
- Damage Vulnerability Fire 10% Damage Vulnerability
- Immunity: Damage Type Cold 10%
- Light Bright (20m) Blue
- Regeneration +4
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Girdle of Radiant Valor- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
- Bonus Feat Extra Turning
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Export sheet (text)
Last played 2026-08-05