
Statistics
- 26STR
- 34DEX
- 26CON
- 10INT
- 9WIS
- 10CHA
- 50AC
- 1124HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline40
- Disable Trap23
- Pick Pocket23
- Use Magic Device23
- Open Lock1
Feats 58
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Aura of Courage L2
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Berserk Strike L33
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L10
- Defensive Awareness (2) L13
- Defensive Awareness (3) L18
- Defensive Stance L9
- Divine Grace L1
- Divine Health L1
- Dodge L6
- Dwarven Defender Damage Reduction L14
- Epic Character L21
- Epic Damage Reduction I L28
- Epic Damage Reduction II L32
- Epic Damage Reduction III L36
- Epic Dwarven Defender L21
- Epic Prowess L40
- Epic Weapon Focus (dire mace) L24
- Epic Will L39
- Evasion L8
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L36
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (dire mace) L12
- Iron Will L18
- Lay on Hands L1
- Mounted Combat L5
- Player Menu L1
- Reckless Fighting L15
- Remove Disease L3
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Smite Evil L2
- Sneak Attack (+1d6) L7
- Sneak Attack (+2d6) L19
- Stonecunning L1
- Summon Mount L5
- Tenacious Blows L30
- Toughness L3
- Turn Undead L3
- Uncanny Dodge I L19
- Weapon Focus (dire mace) L9
- Weapon Proficiency (Paladin) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L7
- Weapon Proficiency (simple) L1
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Immunity: Spells by Level Level 4 or Lower
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Acid 5% Damage Vulnerability
- Damage Vulnerability Fire 5% Damage Vulnerability
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- On Crit Cast Spell Cure Serious Wounds Level 15
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Spiked Surface Slashing 7d6 Damage
- Damage Resistance Acid Resist 10 / -
- Haste
- Immunity: Damage Type Acid 5%
- Immunity: Miscellaneous Disease
- Bonus Feat Alertness
- Damage Reduction +8 Soak 5 Damage
- Immunity: Damage Type Magical 25%
- Extend Blinding Speed (10 rounds)
- Freedom of Movement
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Miscellaneous Knockdown
- Bigby Protection +5
- Immunity: Miscellaneous Paralysis
- Immunity: Specific Spell Bigby's Interposing Hand
- Immunity: Damage Type Slashing 20%
- Immunity: Damage Type Piercing 20%
- Bigby Protection +3
- Bonus Feat Dodge
- Immunity: Damage Type Bludgeoning 20%
- Damage Reduction +3 Soak 20 Damage
- Damage Reduction +4 Soak 10 Damage
- Damage Reduction +5 Soak 5 Damage
- Damage Resistance Fire Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Sonic Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Regeneration +20
- Skill Bonus Discipline +50
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- Ability Bonus Dexterity +12
- Skill Bonus Concentration +15
- Saving Throw Bonus: Specific Fortitude +10
- Saving Throw Bonus: Specific Reflex +10
- Skill Bonus Pick Pocket +50
- Ability Bonus Wisdom +12
- Saving Throw Bonus: Specific Will +10
- Skill Bonus Listen +30
- Skill Bonus Spot +30
- Ability Bonus Charisma +12
- Saving Throw Bonus Universal +10
- Skill Bonus Disable Trap +30
- Skill Bonus Search +15
- AC Bonus +9
- Spell Enhancement Creeping Doom 1000 Damage
Right Hand Medium Fists- Immunity: Damage Type Bludgeoning 10%
- Immunity: Damage Type Piercing 10%
- Immunity: Damage Type Slashing 10%
- Keen
- On Crit Cast Spell Shockwave (deals 2d10 sonic damage in the area of effect, and attempts to stun all hostile creatures inside of it) Level 2
- Regeneration: Vampiric +5
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Slashing 8d6 Damage
- Enhancement Bonus +7
- Enhancement Bonus +10
Export sheet (text)
Last played 2026-06-11