
Dizz Fatale The Second HC: Fallen
- RaceVampire
- ClassesMonk 2Fighter 8Assassin 30
- Level40
- AlignmentLawful Evil
Hardcore hall of fame
- StatusFallen
- Level reached40 (max)
- Created2026-02-04
- Reached max2026-02-06
- Time to max1.4 days
- Fallen2026-02-21
- Balms used2
Statistics
- 8STR
- 36DEX
- 14CON
- 14INT
- 10WIS
- 8CHA
- 39AC
- 356HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Pick Pocket43
- Ride43
- Tumble40
- Use Magic Device32
- Discipline23
- Hide8
- Move Silently8
- Disable Trap1
- Open Lock1
Feats 71
- Ambidexterity L3
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L2
- Armor Proficiency (medium) L2
- Armor Skin L27
- Associates Control L1
- Blind-Fight L2
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Death Attack (+10d6) L29
- Death Attack (+11d6) L31
- Death Attack (+12d6) L33
- Death Attack (+13d6) L35
- Death Attack (+14d6) L37
- Death Attack (+15d6) L39
- Death Attack (+1d6) L6
- Death Attack (+2d6) L8
- Death Attack (+3d6) L10
- Death Attack (+4d6) L12
- Death Attack (+5d6) L14
- Death Attack (+6d6) L21
- Death Attack (+7d6) L23
- Death Attack (+8d6) L25
- Death Attack (+9d6) L27
- Deflect Arrows L5
- Drink Blood L1
- Epic Assassin L21
- Epic Character L21
- Epic Prowess L39
- Epic Weapon Focus (kukri) L21
- Epic Will L24
- Evasion L1
- Extend Spell L9
- Flurry of Blows L1
- Fly L1
- Great Dexterity I L24
- Great Dexterity II L28
- Great Dexterity III L30
- Great Dexterity IV L32
- Great Dexterity V L33
- Great Dexterity VI L36
- Great Dexterity VII L36
- Great Dexterity VIII L40
- Improved Critical (kukri) L18
- Improved Two-Weapon Fighting L16
- Improved Unarmed Strike L1
- Iron Will L3
- Luck of Heroes L1
- Monk AC Bonus L1
- Mounted Combat L18
- Player Menu L1
- Poison Save I L7
- Poison Save II L9
- Poison Save III L11
- Poison Save IV L13
- Poison Save V L15
- Poison Save VI+ L22
- Shield Proficiency L2
- Stunning Fist L1
- Two-Weapon Fighting L15
- Uncanny Dodge I L7
- Uncanny Dodge II L10
- Uncanny Dodge III L15
- Use Poison L6
- Weapon Finesse L12
- Weapon Focus (kukri) L6
- Weapon Proficiency (martial) L2
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (kukri) L20
Equipment
Right Hand Inconsequence- Cast Spell Return VFX Gem Unlimited Uses/Day
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
- Visual Effect Abyssal
Left Hand Inconsequence- Cast Spell Return VFX Gem Unlimited Uses/Day
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
- Visual Effect Abyssal
Belt Greater Brawlers Belt- Damage Resistance Bludgeoning Resist 20 / -
- Damage Resistance Positive Energy Resist 5 / -
Export sheet (text)
Last played 2026-08-13