
Biography
Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.
Statistics
- 40STR
- 30DEX
- 26CON
- 14INT
- 10WIS
- 36CHA
- 58AC
- 720HP
- 20BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Spellcraft40
- Tumble1
Feats 29
- Associates Control L1
- Blind-Fight L6
- Collectibles Menu L1
- Epic Character L21
- Epic Sorcerer L21
- Epic Spell Focus (Necromancy) L24
- Epic Spell Focus (Transmutation) L21
- Epic Spell: Epic Warding L32
- Epic Spell: Greater Ruin L26
- Epic Spell: Mummy Dust L23
- Great Charisma I L27
- Great Charisma II L29
- Great Charisma III L30
- Great Charisma IV L33
- Great Charisma V L35
- Great Charisma VI L36
- Great Charisma VII L38
- Great Charisma VIII L39
- Greater Spell Focus (Necromancy) L18
- Greater Spell Focus (Transmutation) L12
- Knockdown L3
- Luck of Heroes L1
- Player Menu L1
- Quick To Master L1
- Spell Focus (Necromancy) L15
- Spell Focus (Transmutation) L9
- Strong Soul L1
- Summon Familiar L1
- Weapon Proficiency (simple) L1
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Immunity: Miscellaneous Knockdown
- Damage Vulnerability Positive Energy 5% Damage Vulnerability
- Freedom of Movement
- Immunity: Damage Type Negative Energy 5%
- Immunity: Specific Spell Darkness
- Immunity: Specific Spell Horrid Wilting
- Immunity: Specific Spell Negative Energy Burst
- Haste
- Immunity: Damage Type Magical 5%
- Dispel Protection +5
- Immunity: Damage Type Fire 5%
- Extend Great Thunderclap (1 round)
- Bonus Feat Extra Turning
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Damage Reduction +5 Soak 20 Damage
- Damage Reduction +4 Soak 30 Damage
- Damage Reduction +6 Soak 10 Damage
- Damage Resistance Fire Resist 20 / -
- Damage Resistance Cold Resist 20 / -
- Damage Resistance Acid Resist 20 / -
- Immunity: Miscellaneous Poison
- Spell Resistance 36
- Immunity: Damage Type Electrical 100%
- Regeneration +20
- Skill Bonus Discipline +35
- Ability Bonus Constitution +12
- Saving Throw Bonus Universal +12
- Skill Bonus Concentration +35
- Skill Bonus Spellcraft +10
- Ability Bonus Charisma +12
- Ability Bonus Intelligence +6
- Ability Bonus Wisdom +6
- AC Bonus +7
- Spell DC Bonus Evocation +1
- Spell Enhancement Fireball 2d6 Damage
Right Hand _SHAPE_GS_EMPTY- Bonus Feat Sneak Attack (+1d6)
- Keen
- On Hit Shocking Fist (deals 8d6 sonic damage in a small cone starting from the target) Level 4 5%
- On Monster Hit Fear
- Visual Effect Fire
- Damage Bonus Divine 2d8 Damage
- Damage Bonus Pure 2d8 Damage
- Damage Bonus Slashing 2d8 Damage
- Enhancement Bonus +7
- Damage Bonus Fire 1d8 Damage
Export sheet (text)
Last played 2026-08-31