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TEST puresorc Test

jay

  • RaceHuman
  • ClassSorcerer 40
  • Level40
  • AlignmentChaotic Evil

Biography

Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.

Statistics

  • 40STR
  • 30DEX
  • 26CON
  • 14INT
  • 10WIS
  • 36CHA
  • 58AC
  • 720HP
  • 20BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Spellcraft40
  • Tumble1

Feats 29

  • Associates Control L1
  • Blind-Fight L6
  • Collectibles Menu L1
  • Epic Character L21
  • Epic Sorcerer L21
  • Epic Spell Focus (Necromancy) L24
  • Epic Spell Focus (Transmutation) L21
  • Epic Spell: Epic Warding L32
  • Epic Spell: Greater Ruin L26
  • Epic Spell: Mummy Dust L23
  • Great Charisma I L27
  • Great Charisma II L29
  • Great Charisma III L30
  • Great Charisma IV L33
  • Great Charisma V L35
  • Great Charisma VI L36
  • Great Charisma VII L38
  • Great Charisma VIII L39
  • Greater Spell Focus (Necromancy) L18
  • Greater Spell Focus (Transmutation) L12
  • Knockdown L3
  • Luck of Heroes L1
  • Player Menu L1
  • Quick To Master L1
  • Spell Focus (Necromancy) L15
  • Spell Focus (Transmutation) L9
  • Strong Soul L1
  • Summon Familiar L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head _POLY_HELM
    • Bonus Feat Armor Proficiency (heavy)
    • Bonus Feat Weapon Finesse
    • Bonus Feat Weapon Proficiency (exotic)
    • Bonus Feat Weapon Proficiency (martial)
    • Bonus Feat Weapon Proficiency (simple)
  • Chest _POLY_ARMOR
    • Immunity: Damage Type Negative Energy 20%
    • Immunity: Miscellaneous Death Magic
    • Immunity: Miscellaneous Fear
    • Immunity: Miscellaneous Level/Ability Drain
    • Immunity: Specific Spell Harm
    • Immunity: Specific Spell Inflict Critical Wounds
    • Immunity: Specific Spell Inflict Light Wounds
    • Immunity: Specific Spell Inflict Minor Wounds
    • Immunity: Specific Spell Inflict Moderate Wounds
    • Immunity: Specific Spell Inflict Serious Wounds
    • Immunity: Miscellaneous Knockdown
    • Damage Vulnerability Positive Energy 5% Damage Vulnerability
    • Freedom of Movement
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Specific Spell Darkness
    • Immunity: Specific Spell Horrid Wilting
    • Immunity: Specific Spell Negative Energy Burst
    • Haste
    • Immunity: Damage Type Magical 5%
    • Dispel Protection +5
    • Immunity: Damage Type Fire 5%
    • Extend Great Thunderclap (1 round)
    • Bonus Feat Extra Turning
    • Extend Divine Might (10 rounds)
    • Extend Divine Shield (10 rounds)
    • Damage Reduction +5 Soak 20 Damage
    • Damage Reduction +4 Soak 30 Damage
    • Damage Reduction +6 Soak 10 Damage
    • Damage Resistance Fire Resist 20 / -
    • Damage Resistance Cold Resist 20 / -
    • Damage Resistance Acid Resist 20 / -
    • Immunity: Miscellaneous Poison
    • Spell Resistance 36
    • Immunity: Damage Type Electrical 100%
    • Regeneration +20
    • Skill Bonus Discipline +35
    • Ability Bonus Constitution +12
    • Saving Throw Bonus Universal +12
    • Skill Bonus Concentration +35
    • Skill Bonus Spellcraft +10
    • Ability Bonus Charisma +12
    • Ability Bonus Intelligence +6
    • Ability Bonus Wisdom +6
    • AC Bonus +7
    • Spell DC Bonus Evocation +1
    • Spell Enhancement Fireball 2d6 Damage
  • Right Hand _SHAPE_GS_EMPTY
    • Bonus Feat Sneak Attack (+1d6)
    • Keen
    • On Hit Shocking Fist (deals 8d6 sonic damage in a small cone starting from the target) Level 4 5%
    • On Monster Hit Fear
    • Visual Effect Fire
    • Damage Bonus Divine 2d8 Damage
    • Damage Bonus Pure 2d8 Damage
    • Damage Bonus Slashing 2d8 Damage
    • Enhancement Bonus +7
    • Damage Bonus Fire 1d8 Damage
Export sheet (text)

Last played 2026-08-31