
Biography
Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.
Statistics
- 28STR
- 20DEX
- 40CON
- 14INT
- 10WIS
- 34CHA
- 44AC
- 1024HP
- 21BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Spellcraft40
- Hide5
- Tumble1
Feats 38
- Armor Proficiency (heavy) L13
- Armor Proficiency (light) L13
- Armor Proficiency (medium) L13
- Associates Control L1
- Blind-Fight L9
- Cleave L6
- Collectibles Menu L1
- Dark Blessing L14
- Divine Might L15
- Divine Shield L24
- Epic Character L21
- Epic Sorcerer L25
- Epic Spell Focus (Transmutation) L27
- Epic Spell: Epic Warding L33
- Great Charisma I L30
- Great Charisma II L33
- Great Charisma III L36
- Great Charisma IV L36
- Great Charisma V L39
- Great Charisma VI L39
- Great Cleave L30
- Greater Spell Focus (Transmutation) L27
- Improved Knockdown L21
- Knockdown L12
- Luck of Heroes L1
- Player Menu L1
- Power Attack L3
- Quick To Master L1
- Shield Proficiency L13
- Smite Good L14
- Sneak Attack, Blackguard (+1d6) L24
- Spell Focus (Transmutation) L18
- Strong Soul L1
- Summon Familiar L1
- Turn Undead L15
- Use Poison L13
- Weapon Proficiency (martial) L13
- Weapon Proficiency (simple) L1
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Immunity: Miscellaneous Knockdown
- Damage Vulnerability Positive Energy 5% Damage Vulnerability
- Freedom of Movement
- Immunity: Damage Type Negative Energy 5%
- Immunity: Specific Spell Darkness
- Immunity: Specific Spell Horrid Wilting
- Immunity: Specific Spell Negative Energy Burst
- Haste
- Immunity: Damage Type Magical 5%
- Dispel Protection +5
- Immunity: Damage Type Fire 5%
- Extend Great Thunderclap (1 round)
- Bonus Feat Extra Turning
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Poison
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Sneak Attack
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Vulnerability Electrical 50% Damage Vulnerability
- Regeneration +20
- Skill Bonus Discipline +35
- Ability Bonus Constitution +12
- Saving Throw Bonus Universal +12
- Skill Bonus Concentration +35
- Skill Bonus Spellcraft +10
- Ability Bonus Charisma +12
- Ability Bonus Intelligence +6
- Ability Bonus Wisdom +6
- AC Bonus +7
- Spell DC Bonus Evocation +1
- Spell Enhancement Fireball 2d6 Damage
Right Hand Medium Fists- Bonus Feat Sneak Attack (+1d6)
- Keen
- On Hit Shocking Fist (deals 8d6 sonic damage in a small cone starting from the target) Level 4 5%
- Damage Bonus Divine 2d8 Damage
- Damage Bonus Pure 2d8 Damage
- Damage Bonus Slashing 2d8 Damage
- Enhancement Bonus +7
Export sheet (text)
Last played 2026-08-31