
Taurus Ironhorn
- RaceMinotaur
- ClassesFighter 8Bard 2Red Dragon Disciple 30
- Level40
- AlignmentChaotic Evil
Statistics
- 30STR
- 8DEX
- 14CON
- 14INT
- 10WIS
- 8CHA
- 44AC
- 936HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Spellcraft43
- Pick Pocket23
- Use Magic Device23
- Tumble20
- Lore8
Feats 55
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L24
- Associates Control L1
- Bard Song L5
- Bardic Knowledge L5
- Blind-Fight L2
- Called Shot L18
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Devastating Critical (heavy flail) L27
- Draconic Armor L6
- Dragon Abilities L7
- Dragon Breath L8
- Epic Character L21
- Epic Damage Reduction I L32
- Epic Damage Reduction II L36
- Epic Damage Reduction III L40
- Epic Fortitude L39
- Epic Prowess L28
- Epic Red Dragon Disciple L21
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (heavy flail) L21
- Epic Will L36
- Expertise L17
- Great Cleave L6
- Great Fortitude L1
- Great Strength I L30
- Great Strength II L33
- Ground Stomp L10
- Hardiness vs. Poisons L1
- Hit Die Increase (d10) L11
- Hit Die Increase (d6) L6
- Hit Die Increase (d8) L9
- Immunity To Sleep L15
- Immunity to Fire L15
- Immunity to Paralysis L15
- Improved Critical (heavy flail) L12
- Improved Expertise L19
- Iron Will L3
- Large Stature L1
- Lightning Reflexes L9
- Luck of Heroes L1
- Overwhelming Critical (heavy flail) L24
- Player Menu L1
- Power Attack L1
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Toughness L15
- Weapon Focus (heavy flail) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (heavy flail) L4
Equipment
Chest Advanced Power Armor- Cast Spell Lesser Spell Mantle (9) Unlimited Uses/Day
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- AC Bonus +7
- Arcane Spell Failure +50%
- Darkvision
- Decreased Skill Modifier Hide -50
- Decreased Skill Modifier Move Silently -50
- Decreased Skill Modifier Open Lock -50
- Decreased Skill Modifier Pick Pocket -50
- Decreased Skill Modifier Tumble -10
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Immunity: Miscellaneous Knockdown
- Legendary Property Devastating Critical Effects Immunity
- Regeneration +5
- Saving Throw Bonus: Specific Fortitude +12
- Skill Bonus Discipline +15
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Taunt +15
- Ability Bonus Wisdom +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Skill Bonus Taunt +15
Right Hand Lesser Moore's Heavy Flail- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Hit Moore's Might (Gains 10% physical immunity, and 5 bonus Bludgeoning damage) Level 2 5%
- Regeneration: Vampiric +4
- Visual Effect Fire, Red
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Skill Bonus Taunt +15
- Ability Bonus Dexterity +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-09-12