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Thulsa Doom

im0th3b

  • RaceDemon
  • ClassesWizard 5Fighter 5Pale Master 30
  • Level40
  • AlignmentChaotic Good

Statistics

  • 20STR
  • 12DEX
  • 14CON
  • 20INT
  • 12WIS
  • 8CHA
  • 85AC
  • 748HP
  • 24BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Ride43
  • Spellcraft43
  • Tumble21
  • Discipline7

Feats 49

  • Armor Proficiency (heavy) L4
  • Armor Proficiency (light) L4
  • Armor Proficiency (medium) L4
  • Armor Skin L27
  • Associates Control L1
  • Automatic Still Spell I L35
  • Automatic Still Spell II L38
  • Automatic Still Spell III L39
  • Blind-Fight L8
  • Bone Skin L5
  • Collectibles Menu L1
  • Darkvision L1
  • Deathless Master Touch L18
  • Deathless Mastery L18
  • Deathless Vigor L13
  • Energy Resistance, Cold I L23
  • Epic Character L21
  • Epic Palemaster L21
  • Epic Prowess L30
  • Epic Spell Focus (Transmutation) L21
  • Epic Spell: Epic Mage Armor L29
  • Epic Spell: Epic Warding L32
  • Epic Summon Fallen Angel L26
  • Epic Toughness I L33
  • Epic Toughness II L36
  • Epic Weapon Focus (greatsword) L24
  • Expertise L1
  • Extend Spell L11
  • Greater Spell Focus (Transmutation) L6
  • Hellfire Aura L10
  • Improved Critical (greatsword) L19
  • Iron Will L12
  • Large Stature L1
  • Player Menu L1
  • Scribe Scroll L1
  • Shield Proficiency L4
  • Spell Focus (Transmutation) L3
  • Still Spell L18
  • Summon Fallen Angel L13
  • Summon Familiar L1
  • Tough as Bone L15
  • Toughness L15
  • Undead Graft I L14
  • Undead Graft II L16
  • Weapon Focus (greatsword) L9
  • Weapon Proficiency (exotic) L4
  • Weapon Proficiency (martial) L4
  • Weapon Proficiency (simple) L4
  • Weapon Proficiency (wizard) L1

Equipment

  • Head Crown of Spikes
    • AC Bonus +6
    • Damage Resistance Divine Resist 5 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Positive Energy Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spiked Surface Piercing 2d12 Damage
  • Chest Advanced Power Armor
    • Cast Spell Lesser Spell Mantle (9) Unlimited Uses/Day
    • Ability Bonus Constitution +12
    • Ability Bonus Strength +12
    • AC Bonus +7
    • Arcane Spell Failure +50%
    • Darkvision
    • Decreased Skill Modifier Hide -50
    • Decreased Skill Modifier Move Silently -50
    • Decreased Skill Modifier Open Lock -50
    • Decreased Skill Modifier Pick Pocket -50
    • Decreased Skill Modifier Tumble -10
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Immunity: Miscellaneous Knockdown
    • Legendary Property Devastating Critical Effects Immunity
    • Regeneration +5
    • Saving Throw Bonus: Specific Fortitude +12
    • Skill Bonus Discipline +15
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Arms Nordock Craft Wizard Bracers
    • Ability Bonus Constitution +2
    • Ability Bonus Intelligence +4
    • Bonus Spell Slot of Level Wizard Level 6
    • Bonus Spell Slot of Level Wizard Level 6
    • Bonus Spell Slot of Level Wizard Level 7
    • Bonus Spell Slot of Level Wizard Level 7
    • Bonus Spell Slot of Level Wizard Level 8
    • Bonus Spell Slot of Level Wizard Level 8
    • Bonus Spell Slot of Level Wizard Level 9
    • Bonus Spell Slot of Level Wizard Level 9
    • Use Limitation: Class Wizard
    • Immunity: Miscellaneous Fear
  • Right Hand Ahriman's Halberd of Sacrifice
    • Arcane Spell Failure +50%
    • Bonus Feat Sneak Attack (+2d6)
    • Damage Bonus Bludgeoning 2d12 Damage
    • Enhancement Bonus +7
    • Keen
    • Massive Criticals 200 Damage
    • On Hit Ahriman's Sacrifice (1d50 Pure and 1d50 Fire damage) Level 1 10%
    • On Hit Hold DC=44 25% / 1 Round
    • Regeneration: Vampiric +20
    • Skill Bonus Intimidate +10
    • Visual Effect Drip, Red, No Glow
  • Left Hand Shield of the Wall
    • Ability Bonus Constitution +2
    • AC Bonus +5
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Saving Throw Bonus: Specific Will +1
    • Skill Bonus Discipline +10
    • Use Limitation: Class Fighter
    • Immunity: Damage Type Bludgeoning 15%
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Intelligence +6
    • Ability Bonus Wisdom +6
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Bonus Feat Knockdown
    • Regeneration +2
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Intelligence +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Amulet Amulet of Spell Resilience
    • AC Bonus +6
    • Dispel Protection +5
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Spellcraft +5
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Bonus Spell Slot of Level Wizard Level 9
    • Bonus Spell Slot of Level Wizard Level 9
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Last played 2026-03-18