
TEST WerewolfMonkPalaEG Test
- RaceWerewolf
- ClassesMonk 4Paladin 6Elite Guard 30
- Level40
- AlignmentLawful Good
Statistics
- 14STR
- 36DEX
- 14CON
- 8INT
- 8WIS
- 10CHA
- 71AC
- 792HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline30
- Tumble20
Feats 68
- Alertness L1
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L2
- Armor Proficiency (medium) L2
- Armor Skin L25
- Associates Control L1
- Aura of Courage L3
- Blind-Fight L9
- Cleave L1
- Collectibles Menu L1
- Crossbow Precision L13
- Darkvision L1
- Deflect Arrows L8
- Divine Grace L2
- Divine Health L2
- Elite Guard Training L13
- Epic Character L21
- Epic Elite Guard L21
- Epic Prowess L24
- Epic Weapon Focus (heavy crossbow) L22
- Epic Weapon Focus (light crossbow) L22
- Epic Weapon Specialization (heavy crossbow) L25
- Epic Weapon Specialization (light crossbow) L25
- Epic Will L21
- Evasion L1
- Flurry of Blows L1
- Great Dexterity I L27
- Great Dexterity II L30
- Great Dexterity III L30
- Great Dexterity IV L33
- Great Dexterity V L35
- Great Dexterity VI L36
- Great Dexterity VII L39
- Great Dexterity VIII L40
- Great Fortitude L18
- Improved Critical (heavy crossbow) L15
- Improved Critical (light crossbow) L15
- Improved Unarmed Strike L1
- Iron Will L15
- Lay on Hands L2
- Luck of Heroes L1
- Monk AC Bonus L1
- Monk Speed L19
- Mounted Combat L6
- Overwhelming Critical (heavy crossbow) L30
- Overwhelming Critical (light crossbow) L30
- Player Menu L1
- Point Blank Shot L6
- Rapid Reload L3
- Remove Disease L4
- Shield Proficiency L2
- Smell Surroundings L1
- Smite Evil L3
- Sniper L18
- Still Mind L19
- Stunning Fist L1
- Summon Mount L6
- Toughness L12
- Turn Undead L4
- Weapon Finesse L1
- Weapon Focus (heavy crossbow) L9
- Weapon Focus (light crossbow) L9
- Weapon Proficiency (Paladin) L2
- Weapon Proficiency (martial) L2
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (heavy crossbow) L11
- Weapon Specialization (light crossbow) L11
Equipment
Head [BRILLIANT] Helm of the Headhunter- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +5
Chest Crafted Mithral Cloth Armor- AC Bonus +6
- Ability Bonus Dexterity +5
- Ability Bonus Constitution +3
- Damage Reduction +7 Soak 15 Damage
Boots Crafted Gold Boots- AC Bonus +5
- Haste
- Ability Bonus Constitution +5
- Skill Bonus Discipline +4
- Saving Throw Bonus Universal +2
Arms [BRILLIANT] Greater Bracers of the Tribeslayer- Ability Bonus Strength +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Magical 5% Damage Vulnerability
- Decreased AC AC Dodge Modifier -1
- Decreased Saving Throws: Specific Will -2
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spell Resistance 28
Right Hand Sunfire Arbalest- Attack Bonus +7
- Damage Bonus Fire 2d6 Damage
- Damage Resistance Fire Resist 15 / -
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Orange
- Massive Criticals 2d8 Damage
- Mighty +20
- On Crit Cast Spell Firebrand Level 6
- Regeneration +4
- Skill Bonus Discipline +10
Cloak Crafted Gold Thick Mesh Cloak- Damage Resistance Slashing Resist 15 / -
- Ability Bonus Constitution +2
- Regeneration +2
- Saving Throw Bonus: Specific Fortitude +4
- Skill Bonus Concentration +8
Left Ring [BRILLIANT] Rift Ringlet (right)- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Regeneration +1
- Saving Throw Bonus Universal +1
Right Ring [BRILLIANT] Rift Ringlet (right)- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Regeneration +1
- Saving Throw Bonus Universal +1
Amulet Crafted Mithral Sapphire Amulet- AC Bonus +6
- Ability Bonus Wisdom +5
- Saving Throw Bonus: Specific Will +4
Belt Crafted Gold Warding Buckle- AC Bonus +6
- Regeneration +2
- Immunity: Miscellaneous Knockdown
- Saving Throw Bonus Universal +4
Bolts Spider-Infused Bolts- Damage Bonus Acid 2d10 Damage
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Magical 2d8 Damage
- Extra Ranged Damage Type Slashing
- On Hit Poison DC=48 1d2 Strength Damage
Export sheet (text)
Last played 2026-08-04