
Statistics
- 8STR
- 12DEX
- 16CON
- 8INT
- 36WIS
- 8CHA
- 59AC
- 720HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Tumble40
- Spellcraft21
- Disable Trap1
- Pick Pocket1
Feats 49
- Associates Control L1
- Blind-Fight L1
- Called Shot L3
- Cleave L1
- Collectibles Menu L1
- Deflect Arrows L2
- Diamond Body L11
- Diamond Soul L12
- Empty Body L18
- Epic Character L21
- Epic Monk L21
- Epic Prowess L24
- Epic Weapon Focus (shuriken) L21
- Epic Weapon Specialization (unarmed strike) L21
- Evasion L1
- Flurry of Blows L1
- Fly L1
- Great Wisdom I L25
- Great Wisdom II L27
- Great Wisdom III L30
- Great Wisdom IV L30
- Great Wisdom V L33
- Great Wisdom VI L35
- Great Wisdom VII L36
- Great Wisdom VIII L39
- Heal Ally L10
- Improved Critical (shuriken) L12
- Improved Evasion L9
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Ki Strike +1 L10
- Ki Strike +2 L13
- Ki Strike +3 L16
- Knockdown L6
- Monk AC Bonus L1
- Monk Speed L3
- Perfect Self L20
- Player Menu L1
- Point Blank Shot L18
- Purity of Body L5
- Quivering Palm L15
- Still Mind L3
- Stunning Fist L1
- Toughness L15
- Weapon Focus (shuriken) L9
- Weapon Proficiency (monk) L1
- Weapon Specialization (unarmed strike) L10
- Wholeness of Body L7
- Zen Archery L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +2
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Right Hand Shadowsteel Star- Bonus Feat Sneak Attack (+2d6)
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Pure 2d4 Damage
- Enhancement Bonus +7
- Keen
- Mighty +20
- On Hit Phase (Gains 90% concealment and the ability to phase through creatures) Level 1 3%
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Left Ring Nordock Craft Holy Ring- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Cast Spell Heal (11) 3 Uses/Day
- Ability Bonus Charisma +4
- Ability Bonus Wisdom +4
- Light Bright (20m) White
- Regeneration +3
Right Ring Nordock Craft Holy Ring- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Cast Spell Heal (11) 3 Uses/Day
- Ability Bonus Charisma +4
- Ability Bonus Wisdom +4
- Light Bright (20m) White
- Regeneration +4
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Belt Nordock Craft Strong and Swift Belt- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +3
- Saving Throw Bonus: Specific Reflex +4
Export sheet (text)
Last played 2026-08-04